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// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef VK_PIPELINE_CACHE_HPP_
#define VK_PIPELINE_CACHE_HPP_
#include "VkObject.hpp"
#include <cstring>
#include <functional>
#include <map>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
namespace sw
{
class ComputeProgram;
class SpirvShader;
}
namespace vk
{
class PipelineLayout;
class RenderPass;
class PipelineCache : public Object<PipelineCache, VkPipelineCache>
{
public:
PipelineCache(const VkPipelineCacheCreateInfo* pCreateInfo, void* mem);
virtual ~PipelineCache();
void destroy(const VkAllocationCallbacks* pAllocator);
static size_t ComputeRequiredAllocationSize(const VkPipelineCacheCreateInfo* pCreateInfo);
VkResult getData(size_t* pDataSize, void* pData);
VkResult merge(uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches);
struct SpirvShaderKey
{
struct SpecializationInfo
{
SpecializationInfo(const VkSpecializationInfo* specializationInfo);
bool operator<(const SpecializationInfo& specializationInfo) const;
const VkSpecializationInfo* get() const { return info.get(); }
private:
struct Deleter
{
void operator()(VkSpecializationInfo*) const;
};
std::shared_ptr<VkSpecializationInfo> info;
};
SpirvShaderKey(const VkShaderStageFlagBits pipelineStage,
const std::string& entryPointName,
const std::vector<uint32_t>& insns,
const vk::RenderPass *renderPass,
const uint32_t subpassIndex,
const VkSpecializationInfo* specializationInfo);
bool operator<(const SpirvShaderKey &other) const;
const VkShaderStageFlagBits& getPipelineStage() const { return pipelineStage; }
const std::string& getEntryPointName() const { return entryPointName; }
const std::vector<uint32_t>& getInsns() const { return insns; }
const vk::RenderPass *getRenderPass() const { return renderPass; }
uint32_t getSubpassIndex() const { return subpassIndex; }
const VkSpecializationInfo *getSpecializationInfo() const { return specializationInfo.get(); }
private:
const VkShaderStageFlagBits pipelineStage;
const std::string entryPointName;
const std::vector<uint32_t> insns;
const vk::RenderPass *renderPass;
const uint32_t subpassIndex;
const SpecializationInfo specializationInfo;
};
std::mutex& getShaderMutex() { return spirvShadersMutex; }
const std::shared_ptr<sw::SpirvShader>* operator[](const PipelineCache::SpirvShaderKey& key) const;
void insert(const PipelineCache::SpirvShaderKey& key, const std::shared_ptr<sw::SpirvShader> &shader);
struct ComputeProgramKey
{
ComputeProgramKey(const sw::SpirvShader* shader, const vk::PipelineLayout* layout) :
shader(shader), layout(layout)
{}
bool operator<(const ComputeProgramKey &other) const
{
return std::tie(shader, layout) < std::tie(other.shader, other.layout);
}
const sw::SpirvShader* getShader() const { return shader; }
const vk::PipelineLayout* getLayout() const { return layout; }
private:
const sw::SpirvShader* shader;
const vk::PipelineLayout* layout;
};
std::mutex& getProgramMutex() { return computeProgramsMutex; }
const std::shared_ptr<sw::ComputeProgram>* operator[](const PipelineCache::ComputeProgramKey& key) const;
void insert(const PipelineCache::ComputeProgramKey& key, const std::shared_ptr<sw::ComputeProgram> &computeProgram);
private:
struct CacheHeader
{
uint32_t headerLength;
uint32_t headerVersion;
uint32_t vendorID;
uint32_t deviceID;
uint8_t pipelineCacheUUID[VK_UUID_SIZE];
};
size_t dataSize = 0;
uint8_t* data = nullptr;
std::mutex spirvShadersMutex;
std::map<SpirvShaderKey, std::shared_ptr<sw::SpirvShader>> spirvShaders;
std::mutex computeProgramsMutex;
std::map<ComputeProgramKey, std::shared_ptr<sw::ComputeProgram>> computePrograms;
};
static inline PipelineCache* Cast(VkPipelineCache object)
{
return PipelineCache::Cast(object);
}
} // namespace vk
#endif // VK_PIPELINE_CACHE_HPP_