Rename SpirvShader_dbg.cpp -> SpirvShaderEnumNames.cpp
The `dbg` / `Debug` suffix is going to be used to implement
parts of the new Vulkan shader debugger.
Bug: b/145351270
Change-Id: Ifdd45692aa285ba7875b052857c2ea601f995da2
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/38819
Tested-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
diff --git a/src/Pipeline/BUILD.gn b/src/Pipeline/BUILD.gn
index fdd76cb..cf74d42 100644
--- a/src/Pipeline/BUILD.gn
+++ b/src/Pipeline/BUILD.gn
@@ -38,10 +38,10 @@
"SamplerCore.cpp",
"SetupRoutine.cpp",
"ShaderCore.cpp",
- "SpirvShader_dbg.cpp",
"SpirvShader.cpp",
"SpirvShaderArithmetic.cpp",
"SpirvShaderControlFlow.cpp",
+ "SpirvShaderEnumNames.cpp",
"SpirvShaderGLSLstd450.cpp",
"SpirvShaderGroup.cpp",
"SpirvShaderImage.cpp",