Use more explicit include paths.
This helps clarify dependencies and simplifies include paths.
Bug swiftshader:86
Change-Id: I564ee420bb9029fa6428e49b63a86d633301bec2
Reviewed-on: https://swiftshader-review.googlesource.com/13288
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Android.mk b/src/Android.mk
index 8621c9f..3eebf5a 100644
--- a/src/Android.mk
+++ b/src/Android.mk
@@ -4,11 +4,7 @@
bionic \
$(LOCAL_PATH)/../include \
$(LOCAL_PATH)/OpenGL/ \
- $(LOCAL_PATH) \
- $(LOCAL_PATH)/Renderer/ \
- $(LOCAL_PATH)/Common/ \
- $(LOCAL_PATH)/Shader/ \
- $(LOCAL_PATH)/Main/
+ $(LOCAL_PATH)
ifdef use_subzero
COMMON_C_INCLUDES += \