Remove image size rounding to 4x4 multiple. Bug 21935792 Surface::size() already takes into account that compressed images need their dimensions rounding up to whole 4x4 tiles. Change-Id: Ie6b7b5d23294e8d3c85b3b362670cfe0c569585d Reviewed-on: https://swiftshader-review.googlesource.com/3571 Reviewed-by: Alexis Hétu <sugoi@google.com> Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Nicolas Capens <capn@google.com>