)]}'
{
  "commit": "6cc7757d2bd09471e25f8623abf9fd27bd69e0fa",
  "tree": "bfe591834797402bab166f413d3417285845436b",
  "parents": [
    "89556131bf9d48af3c5c9fbb9a3322e706da89a3"
  ],
  "author": {
    "name": "Jason Macnak",
    "email": "natsu@google.com",
    "time": "Fri Apr 17 20:21:13 2026 +0000"
  },
  "committer": {
    "name": "swiftshader-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "email": "swiftshader-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Wed Apr 29 09:03:04 2026 -0700"
  },
  "message": "Update primitive batch size calc for line/point polygon modes\n\nhttps://swiftshader-review.git.corp.google.com/c/SwiftShader/+/68128\nupdated Renderer to move the \"[pixel|setup]Processor.update()\" and\n\"[pixel|setup]Processor.routine()\" calls to avoid unnecessary work\nwhen rasterization discard is enabled. However, this also moved the\n\"numPrimitivesPerBatch\" adjustment for line and point polygon modes\nto after where \"draw-\u003enumPrimitivesPerBatch\" is assigned. The\nadjustment can be moved back prior to \"draw-\u003enumPrimitivesPerBatch\"\nassignment without affecting the \"update()\" and \"routine()\" calls.\n\nBug: b/502745307\nTests: dEQP-VK.*\nChange-Id: Ie4a5fd0f0f90212d3b97f5f503ef5eaae4ae0e05\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/77228\nPresubmit-Ready: Jason Macnak \u003cnatsu@google.com\u003e\nReviewed-by: Shahbaz Youssefi \u003csyoussefi@google.com\u003e\nCommit-Queue: Shahbaz Youssefi \u003csyoussefi@google.com\u003e\nTested-by: Shahbaz Youssefi \u003csyoussefi@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "4da09f45e036ce46ea7b371654552aa6b7c0d9a0",
      "old_mode": 33188,
      "old_path": "src/Device/Renderer.cpp",
      "new_id": "4d072b039765638e237e72436a1e5d0a32594d86",
      "new_mode": 33188,
      "new_path": "src/Device/Renderer.cpp"
    }
  ]
}
