Fix GCC build
This CL fixes building the 'all' target in a Chromium checkout with the following args.gn:
is_debug = false
is_clang = false
use_sysroot = false
proprietary_codecs = true
ffmpeg_branding = "Chrome"
is_component_build = true
enable_nacl = false
use_goma = true
Bug chromium:697528
Change-Id: Ie725988e8a1cb9ee672eb1e8e20d718ac91004fa
Change-Id: Ie725988e8a1cb9ee672eb1e8e20d718ac91004fa
Reviewed-on: https://swiftshader-review.googlesource.com/8888
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Tom Anderson <thomasanderson@google.com>
diff --git a/src/OpenGL/compiler/preprocessor/MacroExpander.h b/src/OpenGL/compiler/preprocessor/MacroExpander.h
index 9d304a9..92d275d 100644
--- a/src/OpenGL/compiler/preprocessor/MacroExpander.h
+++ b/src/OpenGL/compiler/preprocessor/MacroExpander.h
@@ -75,7 +75,7 @@
Diagnostics* mDiagnostics;
const bool mParseDefined;
- std::auto_ptr<Token> mReserveToken;
+ std::unique_ptr<Token> mReserveToken;
std::vector<MacroContext*> mContextStack;
};
diff --git a/src/Reactor/LLVMReactor.cpp b/src/Reactor/LLVMReactor.cpp
index 0d56858..1e8a75a 100644
--- a/src/Reactor/LLVMReactor.cpp
+++ b/src/Reactor/LLVMReactor.cpp
@@ -5218,7 +5218,7 @@
else
{
RValue<Int4> greater = CmpNLE(x, y);
- return x & greater | y & ~greater;
+ return (x & greater) | (y & ~greater);
}
}
@@ -5231,7 +5231,7 @@
else
{
RValue<Int4> less = CmpLT(x, y);
- return x & less | y & ~less;
+ return (x & less) | (y & ~less);
}
}
@@ -5558,7 +5558,7 @@
else
{
RValue<UInt4> greater = CmpNLE(x, y);
- return x & greater | y & ~greater;
+ return (x & greater) | (y & ~greater);
}
}
@@ -5571,7 +5571,7 @@
else
{
RValue<UInt4> less = CmpLT(x, y);
- return x & less | y & ~less;
+ return (x & less) | (y & ~less);
}
}
diff --git a/src/Renderer/Context.hpp b/src/Renderer/Context.hpp
index 2f363f9..640ec4e 100644
--- a/src/Renderer/Context.hpp
+++ b/src/Renderer/Context.hpp
@@ -198,7 +198,7 @@
BLEND_CONSTANTALPHA,
BLEND_INVCONSTANTALPHA,
- BLEND_LAST = BLEND_INVCONSTANT
+ BLEND_LAST = BLEND_INVCONSTANTALPHA
};
enum BlendOperation ENUM_UNDERLYING_TYPE_UNSIGNED_INT
diff --git a/src/Renderer/Surface.cpp b/src/Renderer/Surface.cpp
index 0e626f1..ffc7c17 100644
--- a/src/Renderer/Surface.cpp
+++ b/src/Renderer/Surface.cpp
@@ -3289,7 +3289,7 @@
unsigned char maskedS = s & mask;
unsigned char invMask = ~mask;
unsigned int fill = maskedS;
- fill = fill | (fill << 8) | (fill << 16) + (fill << 24);
+ fill = fill | (fill << 8) | (fill << 16) | (fill << 24);
char *buffer = (char*)lockStencil(0, 0, 0, PUBLIC);
diff --git a/src/Shader/SamplerCore.cpp b/src/Shader/SamplerCore.cpp
index 2a6766a..6025291 100644
--- a/src/Shader/SamplerCore.cpp
+++ b/src/Shader/SamplerCore.cpp
@@ -705,10 +705,10 @@
{
Short4 b;
- c.x = borderMask & c.x | ~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[0])) >> (hasUnsignedTextureComponent(0) ? 0 : 1));
- c.y = borderMask & c.y | ~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[1])) >> (hasUnsignedTextureComponent(1) ? 0 : 1));
- c.z = borderMask & c.z | ~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[2])) >> (hasUnsignedTextureComponent(2) ? 0 : 1));
- c.w = borderMask & c.w | ~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[3])) >> (hasUnsignedTextureComponent(3) ? 0 : 1));
+ c.x = (borderMask & c.x) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[0])) >> (hasUnsignedTextureComponent(0) ? 0 : 1)));
+ c.y = (borderMask & c.y) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[1])) >> (hasUnsignedTextureComponent(1) ? 0 : 1)));
+ c.z = (borderMask & c.z) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[2])) >> (hasUnsignedTextureComponent(2) ? 0 : 1)));
+ c.w = (borderMask & c.w) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[3])) >> (hasUnsignedTextureComponent(3) ? 0 : 1)));
}
}
@@ -1170,10 +1170,10 @@
{
Int4 b;
- c.x = As<Float4>(borderMask & As<Int4>(c.x) | ~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[0])));
- c.y = As<Float4>(borderMask & As<Int4>(c.y) | ~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[1])));
- c.z = As<Float4>(borderMask & As<Int4>(c.z) | ~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[2])));
- c.w = As<Float4>(borderMask & As<Int4>(c.w) | ~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[3])));
+ c.x = As<Float4>((borderMask & As<Int4>(c.x)) | (~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[0]))));
+ c.y = As<Float4>((borderMask & As<Int4>(c.y)) | (~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[1]))));
+ c.z = As<Float4>((borderMask & As<Int4>(c.z)) | (~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[2]))));
+ c.w = As<Float4>((borderMask & As<Int4>(c.w)) | (~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[3]))));
}
}
@@ -1439,8 +1439,8 @@
Float4 dvdy = duvdxy.wwww;
Int4 mask = As<Int4>(CmpNLT(dUV2.x, dUV2.y));
- uDelta = As<Float4>(As<Int4>(dudx) & mask | As<Int4>(dudy) & ~mask);
- vDelta = As<Float4>(As<Int4>(dvdx) & mask | As<Int4>(dvdy) & ~mask);
+ uDelta = As<Float4>((As<Int4>(dudx) & mask) | ((As<Int4>(dudy) & ~mask)));
+ vDelta = As<Float4>((As<Int4>(dvdx) & mask) | ((As<Int4>(dvdy) & ~mask)));
anisotropy = lod * Rcp_pp(det);
anisotropy = Min(anisotropy, *Pointer<Float>(texture + OFFSET(Texture,maxAnisotropy)));
diff --git a/src/Shader/ShaderCore.cpp b/src/Shader/ShaderCore.cpp
index 338ea08..424636b 100644
--- a/src/Shader/ShaderCore.cpp
+++ b/src/Shader/ShaderCore.cpp
@@ -331,7 +331,7 @@
Float4 arctan(RValue<Float4> x, bool pp)
{
Int4 O = CmpNLT(Abs(x), Float4(1.0f));
- Float4 y = As<Float4>(O & As<Int4>(Float4(1.0f) / x) | ~O & As<Int4>(x)); // FIXME: Vector select
+ Float4 y = As<Float4>((O & As<Int4>(Float4(1.0f) / x)) | (~O & As<Int4>(x))); // FIXME: Vector select
// Approximation of atan in [-1..1]
Float4 theta = y * (Float4(-0.27f) * Abs(y) + Float4(1.05539816f));
@@ -339,7 +339,7 @@
// +/-pi/2 depending on sign of x
Float4 sgnPi_2 = As<Float4>(As<Int4>(Float4(1.57079632e+0f)) ^ (As<Int4>(x) & Int4(0x80000000)));
- theta = As<Float4>(O & As<Int4>(sgnPi_2 - theta) | ~O & As<Int4>(theta)); // FIXME: Vector select
+ theta = As<Float4>((O & As<Int4>(sgnPi_2 - theta)) | (~O & As<Int4>(theta))); // FIXME: Vector select
return theta;
}
@@ -355,14 +355,14 @@
// Rotate to right quadrant when in left quadrant
Int4 Q = CmpLT(x0, Float4(0.0f));
theta += As<Float4>(Q & As<Int4>(Float4(1.57079632e+0f))); // pi/2
- Float4 x1 = As<Float4>(Q & As<Int4>(y0) | ~Q & As<Int4>(x0)); // FIXME: Vector select
- Float4 y1 = As<Float4>(Q & As<Int4>(-x0) | ~Q & As<Int4>(y0)); // FIXME: Vector select
+ Float4 x1 = As<Float4>((Q & As<Int4>(y0)) | (~Q & As<Int4>(x0))); // FIXME: Vector select
+ Float4 y1 = As<Float4>((Q & As<Int4>(-x0)) | (~Q & As<Int4>(y0))); // FIXME: Vector select
// Rotate to first octant when in second octant
Int4 O = CmpNLT(y1, x1);
theta += As<Float4>(O & As<Int4>(Float4(7.85398163e-1f))); // pi/4
- Float4 x2 = As<Float4>(O & As<Int4>(Float4(7.07106781e-1f) * x1 + Float4(7.07106781e-1f) * y1) | ~O & As<Int4>(x1)); // sqrt(2)/2 // FIXME: Vector select
- Float4 y2 = As<Float4>(O & As<Int4>(Float4(7.07106781e-1f) * y1 - Float4(7.07106781e-1f) * x1) | ~O & As<Int4>(y1)); // FIXME: Vector select
+ Float4 x2 = As<Float4>((O & As<Int4>(Float4(7.07106781e-1f) * x1 + Float4(7.07106781e-1f) * y1)) | (~O & As<Int4>(x1))); // sqrt(2)/2 // FIXME: Vector select
+ Float4 y2 = As<Float4>((O & As<Int4>(Float4(7.07106781e-1f) * y1 - Float4(7.07106781e-1f) * x1)) | (~O & As<Int4>(y1))); // FIXME: Vector select
// Approximation of atan in [0..1]
Float4 y_x = y2 / x2;
@@ -1624,7 +1624,7 @@
void ShaderCore::select(Float4 &dst, RValue<Int4> src0, const Float4 &src1, const Float4 &src2)
{
// FIXME: LLVM vector select
- dst = As<Float4>(src0 & As<Int4>(src1) | ~src0 & As<Int4>(src2));
+ dst = As<Float4>((src0 & As<Int4>(src1)) | (~src0 & As<Int4>(src2)));
}
void ShaderCore::cmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control)
diff --git a/third_party/LLVM/BUILD.gn b/third_party/LLVM/BUILD.gn
index ba33b24..db8d05d 100644
--- a/third_party/LLVM/BUILD.gn
+++ b/third_party/LLVM/BUILD.gn
@@ -51,21 +51,26 @@
if (is_clang) {
cflags += [
"-msse2",
- "-Wno-unused-local-typedef",
- "-Wno-unused-private-field",
- "-Wno-null-dereference",
"-Wno-header-hygiene",
- "-Wno-unused-function",
- "-Wno-deprecated-declarations",
- "-Wno-unused-variable",
- "-Wno-unused-result",
+ "-Wno-null-dereference",
+ "-Wno-unused-private-field",
+ "-Wno-unused-local-typedef",
]
-
- defines = [
- "__STDC_CONSTANT_MACROS",
- "__STDC_LIMIT_MACROS",
- ]
+ } else {
+ cflags += [ "-Wno-unused-but-set-variable" ]
}
+ cflags += [
+ "-Wno-attributes",
+ "-Wno-deprecated-declarations",
+ "-Wno-enum-compare",
+ "-Wno-unused-function",
+ "-Wno-unused-result",
+ "-Wno-unused-variable",
+ ]
+ defines = [
+ "__STDC_CONSTANT_MACROS",
+ "__STDC_LIMIT_MACROS",
+ ]
}
source_set("swiftshader_llvm") {