Duplicate source files for Vulkan.
The Vulkan implementation needs a directory for each architectural
layer, similar to the OpenGL ES stack. The entire rendering stack is
duplicated, leaving only Reactor common between them:
Renderer -> Device
Shader -> Pipeline
Common -> System
Main -> WSI
Bug b/117152542
Change-Id: I9c26b23654016d637f88ec2416f019ef65b9afbd
Reviewed-on: https://swiftshader-review.googlesource.com/c/21248
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/System/Thread.cpp b/src/System/Thread.cpp
new file mode 100644
index 0000000..df9a0b7
--- /dev/null
+++ b/src/System/Thread.cpp
@@ -0,0 +1,91 @@
+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "Thread.hpp"
+
+namespace sw
+{
+ Thread::Thread(void (*threadFunction)(void *parameters), void *parameters)
+ {
+ Event init;
+ Entry entry = {threadFunction, parameters, &init};
+
+ #if defined(_WIN32)
+ handle = CreateThread(NULL, 1024 * 1024, startFunction, &entry, 0, NULL);
+ #else
+ pthread_create(&handle, NULL, startFunction, &entry);
+ #endif
+
+ init.wait();
+ }
+
+ Thread::~Thread()
+ {
+ join(); // Make threads exit before deleting them to not block here
+ }
+
+ void Thread::join()
+ {
+ if(!hasJoined)
+ {
+ #if defined(_WIN32)
+ WaitForSingleObject(handle, INFINITE);
+ CloseHandle(handle);
+ #else
+ pthread_join(handle, NULL);
+ #endif
+
+ hasJoined = true;
+ }
+ }
+
+ #if defined(_WIN32)
+ unsigned long __stdcall Thread::startFunction(void *parameters)
+ {
+ Entry entry = *(Entry*)parameters;
+ entry.init->signal();
+ entry.threadFunction(entry.threadParameters);
+ return 0;
+ }
+ #else
+ void *Thread::startFunction(void *parameters)
+ {
+ Entry entry = *(Entry*)parameters;
+ entry.init->signal();
+ entry.threadFunction(entry.threadParameters);
+ return nullptr;
+ }
+ #endif
+
+ Event::Event()
+ {
+ #if defined(_WIN32)
+ handle = CreateEvent(NULL, FALSE, FALSE, NULL);
+ #else
+ pthread_cond_init(&handle, NULL);
+ pthread_mutex_init(&mutex, NULL);
+ signaled = false;
+ #endif
+ }
+
+ Event::~Event()
+ {
+ #if defined(_WIN32)
+ CloseHandle(handle);
+ #else
+ pthread_cond_destroy(&handle);
+ pthread_mutex_destroy(&mutex);
+ #endif
+ }
+}