Duplicate source files for Vulkan.
The Vulkan implementation needs a directory for each architectural
layer, similar to the OpenGL ES stack. The entire rendering stack is
duplicated, leaving only Reactor common between them:
Renderer -> Device
Shader -> Pipeline
Common -> System
Main -> WSI
Bug b/117152542
Change-Id: I9c26b23654016d637f88ec2416f019ef65b9afbd
Reviewed-on: https://swiftshader-review.googlesource.com/c/21248
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/System/Socket.cpp b/src/System/Socket.cpp
new file mode 100644
index 0000000..b098031
--- /dev/null
+++ b/src/System/Socket.cpp
@@ -0,0 +1,110 @@
+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "Socket.hpp"
+
+#if defined(_WIN32)
+ #include <ws2tcpip.h>
+#else
+ #include <unistd.h>
+ #include <netdb.h>
+ #include <netinet/in.h>
+ #include <sys/select.h>
+#endif
+
+namespace sw
+{
+ Socket::Socket(SOCKET socket) : socket(socket)
+ {
+ }
+
+ Socket::Socket(const char *address, const char *port)
+ {
+ #if defined(_WIN32)
+ socket = INVALID_SOCKET;
+ #else
+ socket = -1;
+ #endif
+
+ addrinfo hints = {};
+ hints.ai_family = AF_INET;
+ hints.ai_socktype = SOCK_STREAM;
+ hints.ai_protocol = IPPROTO_TCP;
+ hints.ai_flags = AI_PASSIVE;
+
+ addrinfo *info = 0;
+ getaddrinfo(address, port, &hints, &info);
+
+ if(info)
+ {
+ socket = ::socket(info->ai_family, info->ai_socktype, info->ai_protocol);
+ bind(socket, info->ai_addr, (int)info->ai_addrlen);
+ }
+ }
+
+ Socket::~Socket()
+ {
+ #if defined(_WIN32)
+ closesocket(socket);
+ #else
+ close(socket);
+ #endif
+ }
+
+ void Socket::listen(int backlog)
+ {
+ ::listen(socket, backlog);
+ }
+
+ bool Socket::select(int us)
+ {
+ fd_set sockets;
+ FD_ZERO(&sockets);
+ FD_SET(socket, &sockets);
+
+ timeval timeout = {us / 1000000, us % 1000000};
+
+ return ::select(FD_SETSIZE, &sockets, 0, 0, &timeout) >= 1;
+ }
+
+ Socket *Socket::accept()
+ {
+ return new Socket(::accept(socket, 0, 0));
+ }
+
+ int Socket::receive(char *buffer, int length)
+ {
+ return recv(socket, buffer, length, 0);
+ }
+
+ void Socket::send(const char *buffer, int length)
+ {
+ ::send(socket, buffer, length, 0);
+ }
+
+ void Socket::startup()
+ {
+ #if defined(_WIN32)
+ WSADATA winsockData;
+ WSAStartup(MAKEWORD(2, 2), &winsockData);
+ #endif
+ }
+
+ void Socket::cleanup()
+ {
+ #if defined(_WIN32)
+ WSACleanup();
+ #endif
+ }
+}