Duplicate source files for Vulkan.
The Vulkan implementation needs a directory for each architectural
layer, similar to the OpenGL ES stack. The entire rendering stack is
duplicated, leaving only Reactor common between them:
Renderer -> Device
Shader -> Pipeline
Common -> System
Main -> WSI
Bug b/117152542
Change-Id: I9c26b23654016d637f88ec2416f019ef65b9afbd
Reviewed-on: https://swiftshader-review.googlesource.com/c/21248
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/System/GrallocAndroid.hpp b/src/System/GrallocAndroid.hpp
new file mode 100644
index 0000000..fe0b15a
--- /dev/null
+++ b/src/System/GrallocAndroid.hpp
@@ -0,0 +1,44 @@
+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#ifndef GRALLOC_ANDROID
+#define GRALLOC_ANDROID
+
+#include <hardware/gralloc.h>
+
+#ifdef HAVE_GRALLOC1
+#include <hardware/gralloc1.h>
+#endif
+
+#include <unistd.h> // for close()
+
+class GrallocModule
+{
+public:
+ static GrallocModule *getInstance();
+ int lock(buffer_handle_t handle, int usage, int left, int top, int width, int height, void **vaddr);
+ int unlock(buffer_handle_t handle);
+
+private:
+ GrallocModule();
+ uint8_t m_major_version;
+ const gralloc_module_t *m_module;
+#ifdef HAVE_GRALLOC1
+ gralloc1_device_t *m_gralloc1_device = nullptr;
+ GRALLOC1_PFN_LOCK m_gralloc1_lock = nullptr;
+ GRALLOC1_PFN_UNLOCK m_gralloc1_unlock = nullptr;
+#endif
+};
+
+#endif // GRALLOC_ANDROID