Duplicate source files for Vulkan.

The Vulkan implementation needs a directory for each architectural
layer, similar to the OpenGL ES stack. The entire rendering stack is
duplicated, leaving only Reactor common between them:

Renderer -> Device
Shader -> Pipeline
Common -> System
Main -> WSI

Bug b/117152542

Change-Id: I9c26b23654016d637f88ec2416f019ef65b9afbd
Reviewed-on: https://swiftshader-review.googlesource.com/c/21248
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/System/Debug.cpp b/src/System/Debug.cpp
new file mode 100644
index 0000000..acf469e
--- /dev/null
+++ b/src/System/Debug.cpp
@@ -0,0 +1,39 @@
+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//    http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "Debug.hpp"
+
+#include <stdio.h>
+#include <stdarg.h>
+
+namespace sw
+{
+void trace(const char *format, ...)
+{
+	if(false)
+	{
+		FILE *file = fopen("debug.txt", "a");
+
+		if(file)
+		{
+			va_list vararg;
+			va_start(vararg, format);
+			vfprintf(file, format, vararg);
+			va_end(vararg);
+
+			fclose(file);
+		}
+	}
+}
+}