Duplicate source files for Vulkan.

The Vulkan implementation needs a directory for each architectural
layer, similar to the OpenGL ES stack. The entire rendering stack is
duplicated, leaving only Reactor common between them:

Renderer -> Device
Shader -> Pipeline
Common -> System
Main -> WSI

Bug b/117152542

Change-Id: I9c26b23654016d637f88ec2416f019ef65b9afbd
Reviewed-on: https://swiftshader-review.googlesource.com/c/21248
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Device/Blitter.cpp b/src/Device/Blitter.cpp
new file mode 100644
index 0000000..6522a13
--- /dev/null
+++ b/src/Device/Blitter.cpp
@@ -0,0 +1,1481 @@
+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//    http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "Blitter.hpp"
+
+#include "Shader/ShaderCore.hpp"
+#include "Reactor/Reactor.hpp"
+#include "Common/Memory.hpp"
+#include "Common/Debug.hpp"
+
+namespace sw
+{
+	Blitter::Blitter()
+	{
+		blitCache = new RoutineCache<State>(1024);
+	}
+
+	Blitter::~Blitter()
+	{
+		delete blitCache;
+	}
+
+	void Blitter::clear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask)
+	{
+		if(fastClear(pixel, format, dest, dRect, rgbaMask))
+		{
+			return;
+		}
+
+		sw::Surface *color = sw::Surface::create(1, 1, 1, format, pixel, sw::Surface::bytes(format), sw::Surface::bytes(format));
+		SliceRectF sRect(0.5f, 0.5f, 0.5f, 0.5f, 0);   // Sample from the middle.
+		blit(color, sRect, dest, dRect, {rgbaMask});
+		delete color;
+	}
+
+	bool Blitter::fastClear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask)
+	{
+		if(format != FORMAT_A32B32G32R32F)
+		{
+			return false;
+		}
+
+		float *color = (float*)pixel;
+		float r = color[0];
+		float g = color[1];
+		float b = color[2];
+		float a = color[3];
+
+		uint32_t packed;
+
+		switch(dest->getFormat())
+		{
+		case FORMAT_R5G6B5:
+			if((rgbaMask & 0x7) != 0x7) return false;
+			packed = ((uint16_t)(31 * b + 0.5f) << 0) |
+			         ((uint16_t)(63 * g + 0.5f) << 5) |
+			         ((uint16_t)(31 * r + 0.5f) << 11);
+			break;
+		case FORMAT_X8B8G8R8:
+			if((rgbaMask & 0x7) != 0x7) return false;
+			packed = ((uint32_t)(255) << 24) |
+			         ((uint32_t)(255 * b + 0.5f) << 16) |
+			         ((uint32_t)(255 * g + 0.5f) << 8) |
+			         ((uint32_t)(255 * r + 0.5f) << 0);
+			break;
+		case FORMAT_A8B8G8R8:
+			if((rgbaMask & 0xF) != 0xF) return false;
+			packed = ((uint32_t)(255 * a + 0.5f) << 24) |
+			         ((uint32_t)(255 * b + 0.5f) << 16) |
+			         ((uint32_t)(255 * g + 0.5f) << 8) |
+			         ((uint32_t)(255 * r + 0.5f) << 0);
+			break;
+		case FORMAT_X8R8G8B8:
+			if((rgbaMask & 0x7) != 0x7) return false;
+			packed = ((uint32_t)(255) << 24) |
+			         ((uint32_t)(255 * r + 0.5f) << 16) |
+			         ((uint32_t)(255 * g + 0.5f) << 8) |
+			         ((uint32_t)(255 * b + 0.5f) << 0);
+			break;
+		case FORMAT_A8R8G8B8:
+			if((rgbaMask & 0xF) != 0xF) return false;
+			packed = ((uint32_t)(255 * a + 0.5f) << 24) |
+			         ((uint32_t)(255 * r + 0.5f) << 16) |
+			         ((uint32_t)(255 * g + 0.5f) << 8) |
+			         ((uint32_t)(255 * b + 0.5f) << 0);
+			break;
+		default:
+			return false;
+		}
+
+		bool useDestInternal = !dest->isExternalDirty();
+		uint8_t *slice = (uint8_t*)dest->lock(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC, useDestInternal);
+
+		for(int j = 0; j < dest->getSamples(); j++)
+		{
+			uint8_t *d = slice;
+
+			switch(Surface::bytes(dest->getFormat()))
+			{
+			case 2:
+				for(int i = dRect.y0; i < dRect.y1; i++)
+				{
+					sw::clear((uint16_t*)d, packed, dRect.x1 - dRect.x0);
+					d += dest->getPitchB(useDestInternal);
+				}
+				break;
+			case 4:
+				for(int i = dRect.y0; i < dRect.y1; i++)
+				{
+					sw::clear((uint32_t*)d, packed, dRect.x1 - dRect.x0);
+					d += dest->getPitchB(useDestInternal);
+				}
+				break;
+			default:
+				assert(false);
+			}
+
+			slice += dest->getSliceB(useDestInternal);
+		}
+
+		dest->unlock(useDestInternal);
+
+		return true;
+	}
+
+	void Blitter::blit(Surface *source, const SliceRectF &sourceRect, Surface *dest, const SliceRect &destRect, const Blitter::Options& options)
+	{
+		if(dest->getInternalFormat() == FORMAT_NULL)
+		{
+			return;
+		}
+
+		if(blitReactor(source, sourceRect, dest, destRect, options))
+		{
+			return;
+		}
+
+		SliceRectF sRect = sourceRect;
+		SliceRect dRect = destRect;
+
+		bool flipX = destRect.x0 > destRect.x1;
+		bool flipY = destRect.y0 > destRect.y1;
+
+		if(flipX)
+		{
+			swap(dRect.x0, dRect.x1);
+			swap(sRect.x0, sRect.x1);
+		}
+		if(flipY)
+		{
+			swap(dRect.y0, dRect.y1);
+			swap(sRect.y0, sRect.y1);
+		}
+
+		source->lockInternal(0, 0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC);
+		dest->lockInternal(0, 0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC);
+
+		float w = sRect.width() / dRect.width();
+		float h = sRect.height() / dRect.height();
+
+		float xStart = sRect.x0 + (0.5f - dRect.x0) * w;
+		float yStart = sRect.y0 + (0.5f - dRect.y0) * h;
+
+		for(int j = dRect.y0; j < dRect.y1; j++)
+		{
+			float y = yStart + j * h;
+
+			for(int i = dRect.x0; i < dRect.x1; i++)
+			{
+				float x = xStart + i * w;
+
+				// FIXME: Support RGBA mask
+				dest->copyInternal(source, i, j, x, y, options.filter);
+			}
+		}
+
+		source->unlockInternal();
+		dest->unlockInternal();
+	}
+
+	void Blitter::blit3D(Surface *source, Surface *dest)
+	{
+		source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
+		dest->lockInternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC);
+
+		float w = static_cast<float>(source->getWidth())  / static_cast<float>(dest->getWidth());
+		float h = static_cast<float>(source->getHeight()) / static_cast<float>(dest->getHeight());
+		float d = static_cast<float>(source->getDepth())  / static_cast<float>(dest->getDepth());
+
+		for(int k = 0; k < dest->getDepth(); k++)
+		{
+			float z = (k + 0.5f) * d;
+
+			for(int j = 0; j < dest->getHeight(); j++)
+			{
+				float y = (j + 0.5f) * h;
+
+				for(int i = 0; i < dest->getWidth(); i++)
+				{
+					float x = (i + 0.5f) * w;
+
+					dest->copyInternal(source, i, j, k, x, y, z, true);
+				}
+			}
+		}
+
+		source->unlockInternal();
+		dest->unlockInternal();
+	}
+
+	bool Blitter::read(Float4 &c, Pointer<Byte> element, const State &state)
+	{
+		c = Float4(0.0f, 0.0f, 0.0f, 1.0f);
+
+		switch(state.sourceFormat)
+		{
+		case FORMAT_L8:
+			c.xyz = Float(Int(*Pointer<Byte>(element)));
+			c.w = float(0xFF);
+			break;
+		case FORMAT_A8:
+			c.w = Float(Int(*Pointer<Byte>(element)));
+			break;
+		case FORMAT_R8I:
+		case FORMAT_R8_SNORM:
+			c.x = Float(Int(*Pointer<SByte>(element)));
+			c.w = float(0x7F);
+			break;
+		case FORMAT_R8:
+		case FORMAT_R8UI:
+			c.x = Float(Int(*Pointer<Byte>(element)));
+			c.w = float(0xFF);
+			break;
+		case FORMAT_R16I:
+			c.x = Float(Int(*Pointer<Short>(element)));
+			c.w = float(0x7FFF);
+			break;
+		case FORMAT_R16UI:
+			c.x = Float(Int(*Pointer<UShort>(element)));
+			c.w = float(0xFFFF);
+			break;
+		case FORMAT_R32I:
+			c.x = Float(*Pointer<Int>(element));
+			c.w = float(0x7FFFFFFF);
+			break;
+		case FORMAT_R32UI:
+			c.x = Float(*Pointer<UInt>(element));
+			c.w = float(0xFFFFFFFF);
+			break;
+		case FORMAT_A8R8G8B8:
+			c = Float4(*Pointer<Byte4>(element)).zyxw;
+			break;
+		case FORMAT_A8B8G8R8I:
+		case FORMAT_A8B8G8R8_SNORM:
+			c = Float4(*Pointer<SByte4>(element));
+			break;
+		case FORMAT_A8B8G8R8:
+		case FORMAT_A8B8G8R8UI:
+		case FORMAT_SRGB8_A8:
+			c = Float4(*Pointer<Byte4>(element));
+			break;
+		case FORMAT_X8R8G8B8:
+			c = Float4(*Pointer<Byte4>(element)).zyxw;
+			c.w = float(0xFF);
+			break;
+		case FORMAT_R8G8B8:
+			c.z = Float(Int(*Pointer<Byte>(element + 0)));
+			c.y = Float(Int(*Pointer<Byte>(element + 1)));
+			c.x = Float(Int(*Pointer<Byte>(element + 2)));
+			c.w = float(0xFF);
+			break;
+		case FORMAT_B8G8R8:
+			c.x = Float(Int(*Pointer<Byte>(element + 0)));
+			c.y = Float(Int(*Pointer<Byte>(element + 1)));
+			c.z = Float(Int(*Pointer<Byte>(element + 2)));
+			c.w = float(0xFF);
+			break;
+		case FORMAT_X8B8G8R8I:
+		case FORMAT_X8B8G8R8_SNORM:
+			c = Float4(*Pointer<SByte4>(element));
+			c.w = float(0x7F);
+			break;
+		case FORMAT_X8B8G8R8:
+		case FORMAT_X8B8G8R8UI:
+		case FORMAT_SRGB8_X8:
+			c = Float4(*Pointer<Byte4>(element));
+			c.w = float(0xFF);
+			break;
+		case FORMAT_A16B16G16R16I:
+			c = Float4(*Pointer<Short4>(element));
+			break;
+		case FORMAT_A16B16G16R16:
+		case FORMAT_A16B16G16R16UI:
+			c = Float4(*Pointer<UShort4>(element));
+			break;
+		case FORMAT_X16B16G16R16I:
+			c = Float4(*Pointer<Short4>(element));
+			c.w = float(0x7FFF);
+			break;
+		case FORMAT_X16B16G16R16UI:
+			c = Float4(*Pointer<UShort4>(element));
+			c.w = float(0xFFFF);
+			break;
+		case FORMAT_A32B32G32R32I:
+			c = Float4(*Pointer<Int4>(element));
+			break;
+		case FORMAT_A32B32G32R32UI:
+			c = Float4(*Pointer<UInt4>(element));
+			break;
+		case FORMAT_X32B32G32R32I:
+			c = Float4(*Pointer<Int4>(element));
+			c.w = float(0x7FFFFFFF);
+			break;
+		case FORMAT_X32B32G32R32UI:
+			c = Float4(*Pointer<UInt4>(element));
+			c.w = float(0xFFFFFFFF);
+			break;
+		case FORMAT_G8R8I:
+		case FORMAT_G8R8_SNORM:
+			c.x = Float(Int(*Pointer<SByte>(element + 0)));
+			c.y = Float(Int(*Pointer<SByte>(element + 1)));
+			c.w = float(0x7F);
+			break;
+		case FORMAT_G8R8:
+		case FORMAT_G8R8UI:
+			c.x = Float(Int(*Pointer<Byte>(element + 0)));
+			c.y = Float(Int(*Pointer<Byte>(element + 1)));
+			c.w = float(0xFF);
+			break;
+		case FORMAT_G16R16I:
+			c.x = Float(Int(*Pointer<Short>(element + 0)));
+			c.y = Float(Int(*Pointer<Short>(element + 2)));
+			c.w = float(0x7FFF);
+			break;
+		case FORMAT_G16R16:
+		case FORMAT_G16R16UI:
+			c.x = Float(Int(*Pointer<UShort>(element + 0)));
+			c.y = Float(Int(*Pointer<UShort>(element + 2)));
+			c.w = float(0xFFFF);
+			break;
+		case FORMAT_G32R32I:
+			c.x = Float(*Pointer<Int>(element + 0));
+			c.y = Float(*Pointer<Int>(element + 4));
+			c.w = float(0x7FFFFFFF);
+			break;
+		case FORMAT_G32R32UI:
+			c.x = Float(*Pointer<UInt>(element + 0));
+			c.y = Float(*Pointer<UInt>(element + 4));
+			c.w = float(0xFFFFFFFF);
+			break;
+		case FORMAT_A32B32G32R32F:
+			c = *Pointer<Float4>(element);
+			break;
+		case FORMAT_X32B32G32R32F:
+		case FORMAT_X32B32G32R32F_UNSIGNED:
+		case FORMAT_B32G32R32F:
+			c.z = *Pointer<Float>(element + 8);
+		case FORMAT_G32R32F:
+			c.x = *Pointer<Float>(element + 0);
+			c.y = *Pointer<Float>(element + 4);
+			break;
+		case FORMAT_R32F:
+			c.x = *Pointer<Float>(element);
+			break;
+		case FORMAT_R5G6B5:
+			c.x = Float(Int((*Pointer<UShort>(element) & UShort(0xF800)) >> UShort(11)));
+			c.y = Float(Int((*Pointer<UShort>(element) & UShort(0x07E0)) >> UShort(5)));
+			c.z = Float(Int(*Pointer<UShort>(element) & UShort(0x001F)));
+			break;
+		case FORMAT_A2B10G10R10:
+		case FORMAT_A2B10G10R10UI:
+			c.x = Float(Int((*Pointer<UInt>(element) & UInt(0x000003FF))));
+			c.y = Float(Int((*Pointer<UInt>(element) & UInt(0x000FFC00)) >> 10));
+			c.z = Float(Int((*Pointer<UInt>(element) & UInt(0x3FF00000)) >> 20));
+			c.w = Float(Int((*Pointer<UInt>(element) & UInt(0xC0000000)) >> 30));
+			break;
+		case FORMAT_D16:
+			c.x = Float(Int((*Pointer<UShort>(element))));
+			break;
+		case FORMAT_D24S8:
+		case FORMAT_D24X8:
+			c.x = Float(Int((*Pointer<UInt>(element) & UInt(0xFFFFFF00)) >> 8));
+			break;
+		case FORMAT_D32:
+			c.x = Float(Int((*Pointer<UInt>(element))));
+			break;
+		case FORMAT_D32F_COMPLEMENTARY:
+		case FORMAT_D32FS8_COMPLEMENTARY:
+			c.x = 1.0f - *Pointer<Float>(element);
+			break;
+		case FORMAT_D32F:
+		case FORMAT_D32FS8:
+		case FORMAT_D32F_LOCKABLE:
+		case FORMAT_D32FS8_TEXTURE:
+		case FORMAT_D32F_SHADOW:
+		case FORMAT_D32FS8_SHADOW:
+			c.x = *Pointer<Float>(element);
+			break;
+		case FORMAT_S8:
+			c.x = Float(Int(*Pointer<Byte>(element)));
+			break;
+		default:
+			return false;
+		}
+
+		return true;
+	}
+
+	bool Blitter::write(Float4 &c, Pointer<Byte> element, const State &state)
+	{
+		bool writeR = state.writeRed;
+		bool writeG = state.writeGreen;
+		bool writeB = state.writeBlue;
+		bool writeA = state.writeAlpha;
+		bool writeRGBA = writeR && writeG && writeB && writeA;
+
+		switch(state.destFormat)
+		{
+		case FORMAT_L8:
+			*Pointer<Byte>(element) = Byte(RoundInt(Float(c.x)));
+			break;
+		case FORMAT_A8:
+			if(writeA) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.w))); }
+			break;
+		case FORMAT_A8R8G8B8:
+			if(writeRGBA)
+			{
+				Short4 c0 = RoundShort4(c.zyxw);
+				*Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0));
+			}
+			else
+			{
+				if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); }
+				if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); }
+				if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); }
+				if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); }
+			}
+			break;
+		case FORMAT_A8B8G8R8:
+		case FORMAT_SRGB8_A8:
+			if(writeRGBA)
+			{
+				Short4 c0 = RoundShort4(c);
+				*Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0));
+			}
+			else
+			{
+				if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); }
+				if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); }
+				if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); }
+				if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); }
+			}
+			break;
+		case FORMAT_X8R8G8B8:
+			if(writeRGBA)
+			{
+				Short4 c0 = RoundShort4(c.zyxw) | Short4(0x0000, 0x0000, 0x0000, 0x00FF);
+				*Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0));
+			}
+			else
+			{
+				if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); }
+				if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); }
+				if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); }
+				if(writeA) { *Pointer<Byte>(element + 3) = Byte(0xFF); }
+			}
+			break;
+		case FORMAT_X8B8G8R8:
+		case FORMAT_SRGB8_X8:
+			if(writeRGBA)
+			{
+				Short4 c0 = RoundShort4(c) | Short4(0x0000, 0x0000, 0x0000, 0x00FF);
+				*Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0));
+			}
+			else
+			{
+				if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); }
+				if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); }
+				if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); }
+				if(writeA) { *Pointer<Byte>(element + 3) = Byte(0xFF); }
+			}
+			break;
+		case FORMAT_R8G8B8:
+			if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); }
+			if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); }
+			if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); }
+			break;
+		case FORMAT_B8G8R8:
+			if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); }
+			if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); }
+			if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); }
+			break;
+		case FORMAT_A32B32G32R32F:
+			if(writeRGBA)
+			{
+				*Pointer<Float4>(element) = c;
+			}
+			else
+			{
+				if(writeR) { *Pointer<Float>(element) = c.x; }
+				if(writeG) { *Pointer<Float>(element + 4) = c.y; }
+				if(writeB) { *Pointer<Float>(element + 8) = c.z; }
+				if(writeA) { *Pointer<Float>(element + 12) = c.w; }
+			}
+			break;
+		case FORMAT_X32B32G32R32F:
+		case FORMAT_X32B32G32R32F_UNSIGNED:
+			if(writeA) { *Pointer<Float>(element + 12) = 1.0f; }
+		case FORMAT_B32G32R32F:
+			if(writeR) { *Pointer<Float>(element) = c.x; }
+			if(writeG) { *Pointer<Float>(element + 4) = c.y; }
+			if(writeB) { *Pointer<Float>(element + 8) = c.z; }
+			break;
+		case FORMAT_G32R32F:
+			if(writeR && writeG)
+			{
+				*Pointer<Float2>(element) = Float2(c);
+			}
+			else
+			{
+				if(writeR) { *Pointer<Float>(element) = c.x; }
+				if(writeG) { *Pointer<Float>(element + 4) = c.y; }
+			}
+			break;
+		case FORMAT_R32F:
+			if(writeR) { *Pointer<Float>(element) = c.x; }
+			break;
+		case FORMAT_A8B8G8R8I:
+		case FORMAT_A8B8G8R8_SNORM:
+			if(writeA) { *Pointer<SByte>(element + 3) = SByte(RoundInt(Float(c.w))); }
+		case FORMAT_X8B8G8R8I:
+		case FORMAT_X8B8G8R8_SNORM:
+			if(writeA && (state.destFormat == FORMAT_X8B8G8R8I || state.destFormat == FORMAT_X8B8G8R8_SNORM))
+			{
+				*Pointer<SByte>(element + 3) = SByte(0x7F);
+			}
+			if(writeB) { *Pointer<SByte>(element + 2) = SByte(RoundInt(Float(c.z))); }
+		case FORMAT_G8R8I:
+		case FORMAT_G8R8_SNORM:
+			if(writeG) { *Pointer<SByte>(element + 1) = SByte(RoundInt(Float(c.y))); }
+		case FORMAT_R8I:
+		case FORMAT_R8_SNORM:
+			if(writeR) { *Pointer<SByte>(element) = SByte(RoundInt(Float(c.x))); }
+			break;
+		case FORMAT_A8B8G8R8UI:
+			if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); }
+		case FORMAT_X8B8G8R8UI:
+			if(writeA && (state.destFormat == FORMAT_X8B8G8R8UI))
+			{
+				*Pointer<Byte>(element + 3) = Byte(0xFF);
+			}
+			if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); }
+		case FORMAT_G8R8UI:
+		case FORMAT_G8R8:
+			if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); }
+		case FORMAT_R8UI:
+		case FORMAT_R8:
+			if(writeR) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); }
+			break;
+		case FORMAT_A16B16G16R16I:
+			if(writeRGBA)
+			{
+				*Pointer<Short4>(element) = Short4(RoundInt(c));
+			}
+			else
+			{
+				if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); }
+				if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); }
+				if(writeB) { *Pointer<Short>(element + 4) = Short(RoundInt(Float(c.z))); }
+				if(writeA) { *Pointer<Short>(element + 6) = Short(RoundInt(Float(c.w))); }
+			}
+			break;
+		case FORMAT_X16B16G16R16I:
+			if(writeRGBA)
+			{
+				*Pointer<Short4>(element) = Short4(RoundInt(c));
+			}
+			else
+			{
+				if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); }
+				if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); }
+				if(writeB) { *Pointer<Short>(element + 4) = Short(RoundInt(Float(c.z))); }
+			}
+			if(writeA) { *Pointer<Short>(element + 6) = Short(0x7F); }
+			break;
+		case FORMAT_G16R16I:
+			if(writeR && writeG)
+			{
+				*Pointer<Short2>(element) = Short2(Short4(RoundInt(c)));
+			}
+			else
+			{
+				if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); }
+				if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); }
+			}
+			break;
+		case FORMAT_R16I:
+			if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); }
+			break;
+		case FORMAT_A16B16G16R16UI:
+		case FORMAT_A16B16G16R16:
+			if(writeRGBA)
+			{
+				*Pointer<UShort4>(element) = UShort4(RoundInt(c));
+			}
+			else
+			{
+				if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); }
+				if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); }
+				if(writeB) { *Pointer<UShort>(element + 4) = UShort(RoundInt(Float(c.z))); }
+				if(writeA) { *Pointer<UShort>(element + 6) = UShort(RoundInt(Float(c.w))); }
+			}
+			break;
+		case FORMAT_X16B16G16R16UI:
+			if(writeRGBA)
+			{
+				*Pointer<UShort4>(element) = UShort4(RoundInt(c));
+			}
+			else
+			{
+				if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); }
+				if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); }
+				if(writeB) { *Pointer<UShort>(element + 4) = UShort(RoundInt(Float(c.z))); }
+			}
+			if(writeA) { *Pointer<UShort>(element + 6) = UShort(0xFF); }
+			break;
+		case FORMAT_G16R16UI:
+		case FORMAT_G16R16:
+			if(writeR && writeG)
+			{
+				*Pointer<UShort2>(element) = UShort2(UShort4(RoundInt(c)));
+			}
+			else
+			{
+				if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); }
+				if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); }
+			}
+			break;
+		case FORMAT_R16UI:
+			if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); }
+			break;
+		case FORMAT_A32B32G32R32I:
+			if(writeRGBA)
+			{
+				*Pointer<Int4>(element) = RoundInt(c);
+			}
+			else
+			{
+				if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); }
+				if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); }
+				if(writeB) { *Pointer<Int>(element + 8) = RoundInt(Float(c.z)); }
+				if(writeA) { *Pointer<Int>(element + 12) = RoundInt(Float(c.w)); }
+			}
+			break;
+		case FORMAT_X32B32G32R32I:
+			if(writeRGBA)
+			{
+				*Pointer<Int4>(element) = RoundInt(c);
+			}
+			else
+			{
+				if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); }
+				if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); }
+				if(writeB) { *Pointer<Int>(element + 8) = RoundInt(Float(c.z)); }
+			}
+			if(writeA) { *Pointer<Int>(element + 12) = Int(0x7FFFFFFF); }
+			break;
+		case FORMAT_G32R32I:
+			if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); }
+		case FORMAT_R32I:
+			if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); }
+			break;
+		case FORMAT_A32B32G32R32UI:
+			if(writeRGBA)
+			{
+				*Pointer<UInt4>(element) = UInt4(RoundInt(c));
+			}
+			else
+			{
+				if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); }
+				if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); }
+				if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(RoundInt(Float(c.z))); }
+				if(writeA) { *Pointer<UInt>(element + 12) = As<UInt>(RoundInt(Float(c.w))); }
+			}
+			break;
+		case FORMAT_X32B32G32R32UI:
+			if(writeRGBA)
+			{
+				*Pointer<UInt4>(element) = UInt4(RoundInt(c));
+			}
+			else
+			{
+				if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); }
+				if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); }
+				if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(RoundInt(Float(c.z))); }
+			}
+			if(writeA) { *Pointer<UInt4>(element + 12) = UInt4(0xFFFFFFFF); }
+			break;
+		case FORMAT_G32R32UI:
+			if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); }
+		case FORMAT_R32UI:
+			if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); }
+			break;
+		case FORMAT_R5G6B5:
+			if(writeR && writeG && writeB)
+			{
+				*Pointer<UShort>(element) = UShort(RoundInt(Float(c.z)) |
+				                                  (RoundInt(Float(c.y)) << Int(5)) |
+				                                  (RoundInt(Float(c.x)) << Int(11)));
+			}
+			else
+			{
+				unsigned short mask = (writeB ? 0x001F : 0x0000) | (writeG ? 0x07E0 : 0x0000) | (writeR ? 0xF800 : 0x0000);
+				unsigned short unmask = ~mask;
+				*Pointer<UShort>(element) = (*Pointer<UShort>(element) & UShort(unmask)) |
+				                            (UShort(RoundInt(Float(c.z)) |
+				                                   (RoundInt(Float(c.y)) << Int(5)) |
+				                                   (RoundInt(Float(c.x)) << Int(11))) & UShort(mask));
+			}
+			break;
+		case FORMAT_A2B10G10R10:
+		case FORMAT_A2B10G10R10UI:
+			if(writeRGBA)
+			{
+				*Pointer<UInt>(element) = UInt(RoundInt(Float(c.x)) |
+				                              (RoundInt(Float(c.y)) << 10) |
+				                              (RoundInt(Float(c.z)) << 20) |
+				                              (RoundInt(Float(c.w)) << 30));
+			}
+			else
+			{
+				unsigned int mask = (writeA ? 0xC0000000 : 0x0000) |
+				                    (writeB ? 0x3FF00000 : 0x0000) |
+				                    (writeG ? 0x000FFC00 : 0x0000) |
+				                    (writeR ? 0x000003FF : 0x0000);
+				unsigned int unmask = ~mask;
+				*Pointer<UInt>(element) = (*Pointer<UInt>(element) & UInt(unmask)) |
+				                            (UInt(RoundInt(Float(c.x)) |
+				                                  (RoundInt(Float(c.y)) << 10) |
+				                                  (RoundInt(Float(c.z)) << 20) |
+				                                  (RoundInt(Float(c.w)) << 30)) & UInt(mask));
+			}
+			break;
+		case FORMAT_D16:
+			*Pointer<UShort>(element) = UShort(RoundInt(Float(c.x)));
+			break;
+		case FORMAT_D24S8:
+		case FORMAT_D24X8:
+			*Pointer<UInt>(element) = UInt(RoundInt(Float(c.x)) << 8);
+			break;
+		case FORMAT_D32:
+			*Pointer<UInt>(element) = UInt(RoundInt(Float(c.x)));
+			break;
+		case FORMAT_D32F_COMPLEMENTARY:
+		case FORMAT_D32FS8_COMPLEMENTARY:
+			*Pointer<Float>(element) = 1.0f - c.x;
+			break;
+		case FORMAT_D32F:
+		case FORMAT_D32FS8:
+		case FORMAT_D32F_LOCKABLE:
+		case FORMAT_D32FS8_TEXTURE:
+		case FORMAT_D32F_SHADOW:
+		case FORMAT_D32FS8_SHADOW:
+			*Pointer<Float>(element) = c.x;
+			break;
+		case FORMAT_S8:
+			*Pointer<Byte>(element) = Byte(RoundInt(Float(c.x)));
+			break;
+		default:
+			return false;
+		}
+		return true;
+	}
+
+	bool Blitter::read(Int4 &c, Pointer<Byte> element, const State &state)
+	{
+		c = Int4(0, 0, 0, 1);
+
+		switch(state.sourceFormat)
+		{
+		case FORMAT_A8B8G8R8I:
+			c = Insert(c, Int(*Pointer<SByte>(element + 3)), 3);
+		case FORMAT_X8B8G8R8I:
+			c = Insert(c, Int(*Pointer<SByte>(element + 2)), 2);
+		case FORMAT_G8R8I:
+			c = Insert(c, Int(*Pointer<SByte>(element + 1)), 1);
+		case FORMAT_R8I:
+			c = Insert(c, Int(*Pointer<SByte>(element)), 0);
+			break;
+		case FORMAT_A8B8G8R8UI:
+			c = Insert(c, Int(*Pointer<Byte>(element + 3)), 3);
+		case FORMAT_X8B8G8R8UI:
+			c = Insert(c, Int(*Pointer<Byte>(element + 2)), 2);
+		case FORMAT_G8R8UI:
+			c = Insert(c, Int(*Pointer<Byte>(element + 1)), 1);
+		case FORMAT_R8UI:
+			c = Insert(c, Int(*Pointer<Byte>(element)), 0);
+			break;
+		case FORMAT_A16B16G16R16I:
+			c = Insert(c, Int(*Pointer<Short>(element + 6)), 3);
+		case FORMAT_X16B16G16R16I:
+			c = Insert(c, Int(*Pointer<Short>(element + 4)), 2);
+		case FORMAT_G16R16I:
+			c = Insert(c, Int(*Pointer<Short>(element + 2)), 1);
+		case FORMAT_R16I:
+			c = Insert(c, Int(*Pointer<Short>(element)), 0);
+			break;
+		case FORMAT_A16B16G16R16UI:
+			c = Insert(c, Int(*Pointer<UShort>(element + 6)), 3);
+		case FORMAT_X16B16G16R16UI:
+			c = Insert(c, Int(*Pointer<UShort>(element + 4)), 2);
+		case FORMAT_G16R16UI:
+			c = Insert(c, Int(*Pointer<UShort>(element + 2)), 1);
+		case FORMAT_R16UI:
+			c = Insert(c, Int(*Pointer<UShort>(element)), 0);
+			break;
+		case FORMAT_A32B32G32R32I:
+		case FORMAT_A32B32G32R32UI:
+			c = *Pointer<Int4>(element);
+			break;
+		case FORMAT_X32B32G32R32I:
+		case FORMAT_X32B32G32R32UI:
+			c = Insert(c, *Pointer<Int>(element + 8), 2);
+		case FORMAT_G32R32I:
+		case FORMAT_G32R32UI:
+			c = Insert(c, *Pointer<Int>(element + 4), 1);
+		case FORMAT_R32I:
+		case FORMAT_R32UI:
+			c = Insert(c, *Pointer<Int>(element), 0);
+			break;
+		default:
+			return false;
+		}
+
+		return true;
+	}
+
+	bool Blitter::write(Int4 &c, Pointer<Byte> element, const State &state)
+	{
+		bool writeR = state.writeRed;
+		bool writeG = state.writeGreen;
+		bool writeB = state.writeBlue;
+		bool writeA = state.writeAlpha;
+		bool writeRGBA = writeR && writeG && writeB && writeA;
+
+		switch(state.destFormat)
+		{
+		case FORMAT_A8B8G8R8I:
+			if(writeA) { *Pointer<SByte>(element + 3) = SByte(Extract(c, 3)); }
+		case FORMAT_X8B8G8R8I:
+			if(writeA && (state.destFormat != FORMAT_A8B8G8R8I))
+			{
+				*Pointer<SByte>(element + 3) = SByte(0x7F);
+			}
+			if(writeB) { *Pointer<SByte>(element + 2) = SByte(Extract(c, 2)); }
+		case FORMAT_G8R8I:
+			if(writeG) { *Pointer<SByte>(element + 1) = SByte(Extract(c, 1)); }
+		case FORMAT_R8I:
+			if(writeR) { *Pointer<SByte>(element) = SByte(Extract(c, 0)); }
+			break;
+		case FORMAT_A8B8G8R8UI:
+			if(writeA) { *Pointer<Byte>(element + 3) = Byte(Extract(c, 3)); }
+		case FORMAT_X8B8G8R8UI:
+			if(writeA && (state.destFormat != FORMAT_A8B8G8R8UI))
+			{
+				*Pointer<Byte>(element + 3) = Byte(0xFF);
+			}
+			if(writeB) { *Pointer<Byte>(element + 2) = Byte(Extract(c, 2)); }
+		case FORMAT_G8R8UI:
+			if(writeG) { *Pointer<Byte>(element + 1) = Byte(Extract(c, 1)); }
+		case FORMAT_R8UI:
+			if(writeR) { *Pointer<Byte>(element) = Byte(Extract(c, 0)); }
+			break;
+		case FORMAT_A16B16G16R16I:
+			if(writeA) { *Pointer<Short>(element + 6) = Short(Extract(c, 3)); }
+		case FORMAT_X16B16G16R16I:
+			if(writeA && (state.destFormat != FORMAT_A16B16G16R16I))
+			{
+				*Pointer<Short>(element + 6) = Short(0x7FFF);
+			}
+			if(writeB) { *Pointer<Short>(element + 4) = Short(Extract(c, 2)); }
+		case FORMAT_G16R16I:
+			if(writeG) { *Pointer<Short>(element + 2) = Short(Extract(c, 1)); }
+		case FORMAT_R16I:
+			if(writeR) { *Pointer<Short>(element) = Short(Extract(c, 0)); }
+			break;
+		case FORMAT_A16B16G16R16UI:
+			if(writeA) { *Pointer<UShort>(element + 6) = UShort(Extract(c, 3)); }
+		case FORMAT_X16B16G16R16UI:
+			if(writeA && (state.destFormat != FORMAT_A16B16G16R16UI))
+			{
+				*Pointer<UShort>(element + 6) = UShort(0xFFFF);
+			}
+			if(writeB) { *Pointer<UShort>(element + 4) = UShort(Extract(c, 2)); }
+		case FORMAT_G16R16UI:
+			if(writeG) { *Pointer<UShort>(element + 2) = UShort(Extract(c, 1)); }
+		case FORMAT_R16UI:
+			if(writeR) { *Pointer<UShort>(element) = UShort(Extract(c, 0)); }
+			break;
+		case FORMAT_A32B32G32R32I:
+			if(writeRGBA)
+			{
+				*Pointer<Int4>(element) = c;
+			}
+			else
+			{
+				if(writeR) { *Pointer<Int>(element) = Extract(c, 0); }
+				if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); }
+				if(writeB) { *Pointer<Int>(element + 8) = Extract(c, 2); }
+				if(writeA) { *Pointer<Int>(element + 12) = Extract(c, 3); }
+			}
+			break;
+		case FORMAT_X32B32G32R32I:
+			if(writeRGBA)
+			{
+				*Pointer<Int4>(element) = c;
+			}
+			else
+			{
+				if(writeR) { *Pointer<Int>(element) = Extract(c, 0); }
+				if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); }
+				if(writeB) { *Pointer<Int>(element + 8) = Extract(c, 2); }
+			}
+			if(writeA) { *Pointer<Int>(element + 12) = Int(0x7FFFFFFF); }
+			break;
+		case FORMAT_G32R32I:
+			if(writeR) { *Pointer<Int>(element) = Extract(c, 0); }
+			if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); }
+			break;
+		case FORMAT_R32I:
+			if(writeR) { *Pointer<Int>(element) = Extract(c, 0); }
+			break;
+		case FORMAT_A32B32G32R32UI:
+			if(writeRGBA)
+			{
+				*Pointer<UInt4>(element) = As<UInt4>(c);
+			}
+			else
+			{
+				if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); }
+				if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); }
+				if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(Extract(c, 2)); }
+				if(writeA) { *Pointer<UInt>(element + 12) = As<UInt>(Extract(c, 3)); }
+			}
+			break;
+		case FORMAT_X32B32G32R32UI:
+			if(writeRGBA)
+			{
+				*Pointer<UInt4>(element) = As<UInt4>(c);
+			}
+			else
+			{
+				if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); }
+				if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); }
+				if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(Extract(c, 2)); }
+			}
+			if(writeA) { *Pointer<UInt>(element + 3) = UInt(0xFFFFFFFF); }
+			break;
+		case FORMAT_G32R32UI:
+			if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); }
+			if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); }
+			break;
+		case FORMAT_R32UI:
+			if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); }
+			break;
+		default:
+			return false;
+		}
+
+		return true;
+	}
+
+	bool Blitter::GetScale(float4 &scale, Format format)
+	{
+		switch(format)
+		{
+		case FORMAT_L8:
+		case FORMAT_A8:
+		case FORMAT_A8R8G8B8:
+		case FORMAT_X8R8G8B8:
+		case FORMAT_R8:
+		case FORMAT_G8R8:
+		case FORMAT_R8G8B8:
+		case FORMAT_B8G8R8:
+		case FORMAT_X8B8G8R8:
+		case FORMAT_A8B8G8R8:
+		case FORMAT_SRGB8_X8:
+		case FORMAT_SRGB8_A8:
+			scale = vector(0xFF, 0xFF, 0xFF, 0xFF);
+			break;
+		case FORMAT_R8_SNORM:
+		case FORMAT_G8R8_SNORM:
+		case FORMAT_X8B8G8R8_SNORM:
+		case FORMAT_A8B8G8R8_SNORM:
+			scale = vector(0x7F, 0x7F, 0x7F, 0x7F);
+			break;
+		case FORMAT_A16B16G16R16:
+			scale = vector(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF);
+			break;
+		case FORMAT_R8I:
+		case FORMAT_R8UI:
+		case FORMAT_G8R8I:
+		case FORMAT_G8R8UI:
+		case FORMAT_X8B8G8R8I:
+		case FORMAT_X8B8G8R8UI:
+		case FORMAT_A8B8G8R8I:
+		case FORMAT_A8B8G8R8UI:
+		case FORMAT_R16I:
+		case FORMAT_R16UI:
+		case FORMAT_G16R16:
+		case FORMAT_G16R16I:
+		case FORMAT_G16R16UI:
+		case FORMAT_X16B16G16R16I:
+		case FORMAT_X16B16G16R16UI:
+		case FORMAT_A16B16G16R16I:
+		case FORMAT_A16B16G16R16UI:
+		case FORMAT_R32I:
+		case FORMAT_R32UI:
+		case FORMAT_G32R32I:
+		case FORMAT_G32R32UI:
+		case FORMAT_X32B32G32R32I:
+		case FORMAT_X32B32G32R32UI:
+		case FORMAT_A32B32G32R32I:
+		case FORMAT_A32B32G32R32UI:
+		case FORMAT_A32B32G32R32F:
+		case FORMAT_X32B32G32R32F:
+		case FORMAT_X32B32G32R32F_UNSIGNED:
+		case FORMAT_B32G32R32F:
+		case FORMAT_G32R32F:
+		case FORMAT_R32F:
+		case FORMAT_A2B10G10R10UI:
+			scale = vector(1.0f, 1.0f, 1.0f, 1.0f);
+			break;
+		case FORMAT_R5G6B5:
+			scale = vector(0x1F, 0x3F, 0x1F, 1.0f);
+			break;
+		case FORMAT_A2B10G10R10:
+			scale = vector(0x3FF, 0x3FF, 0x3FF, 0x03);
+			break;
+		case FORMAT_D16:
+			scale = vector(0xFFFF, 0.0f, 0.0f, 0.0f);
+			break;
+		case FORMAT_D24S8:
+		case FORMAT_D24X8:
+			scale = vector(0xFFFFFF, 0.0f, 0.0f, 0.0f);
+			break;
+		case FORMAT_D32:
+			scale = vector(static_cast<float>(0xFFFFFFFF), 0.0f, 0.0f, 0.0f);
+			break;
+		case FORMAT_D32F:
+		case FORMAT_D32FS8:
+		case FORMAT_D32F_COMPLEMENTARY:
+		case FORMAT_D32FS8_COMPLEMENTARY:
+		case FORMAT_D32F_LOCKABLE:
+		case FORMAT_D32FS8_TEXTURE:
+		case FORMAT_D32F_SHADOW:
+		case FORMAT_D32FS8_SHADOW:
+		case FORMAT_S8:
+			scale = vector(1.0f, 1.0f, 1.0f, 1.0f);
+			break;
+		default:
+			return false;
+		}
+
+		return true;
+	}
+
+	bool Blitter::ApplyScaleAndClamp(Float4 &value, const State &state, bool preScaled)
+	{
+		float4 scale, unscale;
+		if(state.clearOperation &&
+		   Surface::isNonNormalizedInteger(state.sourceFormat) &&
+		   !Surface::isNonNormalizedInteger(state.destFormat))
+		{
+			// If we're clearing a buffer from an int or uint color into a normalized color,
+			// then the whole range of the int or uint color must be scaled between 0 and 1.
+			switch(state.sourceFormat)
+			{
+			case FORMAT_A32B32G32R32I:
+				unscale = replicate(static_cast<float>(0x7FFFFFFF));
+				break;
+			case FORMAT_A32B32G32R32UI:
+				unscale = replicate(static_cast<float>(0xFFFFFFFF));
+				break;
+			default:
+				return false;
+			}
+		}
+		else if(!GetScale(unscale, state.sourceFormat))
+		{
+			return false;
+		}
+
+		if(!GetScale(scale, state.destFormat))
+		{
+			return false;
+		}
+
+		bool srcSRGB = Surface::isSRGBformat(state.sourceFormat);
+		bool dstSRGB = Surface::isSRGBformat(state.destFormat);
+
+		if(state.convertSRGB && ((srcSRGB && !preScaled) || dstSRGB))   // One of the formats is sRGB encoded.
+		{
+			value *= preScaled ? Float4(1.0f / scale.x, 1.0f / scale.y, 1.0f / scale.z, 1.0f / scale.w) : // Unapply scale
+			                     Float4(1.0f / unscale.x, 1.0f / unscale.y, 1.0f / unscale.z, 1.0f / unscale.w); // Apply unscale
+			value = (srcSRGB && !preScaled) ? sRGBtoLinear(value) : LinearToSRGB(value);
+			value *= Float4(scale.x, scale.y, scale.z, scale.w); // Apply scale
+		}
+		else if(unscale != scale)
+		{
+			value *= Float4(scale.x / unscale.x, scale.y / unscale.y, scale.z / unscale.z, scale.w / unscale.w);
+		}
+
+		if(state.destFormat == FORMAT_X32B32G32R32F_UNSIGNED)
+		{
+			value = Max(value, Float4(0.0f));  // TODO: Only necessary if source is signed.
+		}
+		else if(Surface::isFloatFormat(state.sourceFormat) && !Surface::isFloatFormat(state.destFormat))
+		{
+			value = Min(value, Float4(scale.x, scale.y, scale.z, scale.w));
+
+			value = Max(value, Float4(Surface::isUnsignedComponent(state.destFormat, 0) ? 0.0f : -scale.x,
+			                          Surface::isUnsignedComponent(state.destFormat, 1) ? 0.0f : -scale.y,
+			                          Surface::isUnsignedComponent(state.destFormat, 2) ? 0.0f : -scale.z,
+			                          Surface::isUnsignedComponent(state.destFormat, 3) ? 0.0f : -scale.w));
+		}
+
+		return true;
+	}
+
+	Int Blitter::ComputeOffset(Int &x, Int &y, Int &pitchB, int bytes, bool quadLayout)
+	{
+		if(!quadLayout)
+		{
+			return y * pitchB + x * bytes;
+		}
+		else
+		{
+			// (x & ~1) * 2 + (x & 1) == (x - (x & 1)) * 2 + (x & 1) == x * 2 - (x & 1) * 2 + (x & 1) == x * 2 - (x & 1)
+			return (y & Int(~1)) * pitchB +
+			       ((y & Int(1)) * 2 + x * 2 - (x & Int(1))) * bytes;
+		}
+	}
+
+	Float4 Blitter::LinearToSRGB(Float4 &c)
+	{
+		Float4 lc = Min(c, Float4(0.0031308f)) * Float4(12.92f);
+		Float4 ec = Float4(1.055f) * power(c, Float4(1.0f / 2.4f)) - Float4(0.055f);
+
+		Float4 s = c;
+		s.xyz = Max(lc, ec);
+
+		return s;
+	}
+
+	Float4 Blitter::sRGBtoLinear(Float4 &c)
+	{
+		Float4 lc = c * Float4(1.0f / 12.92f);
+		Float4 ec = power((c + Float4(0.055f)) * Float4(1.0f / 1.055f), Float4(2.4f));
+
+		Int4 linear = CmpLT(c, Float4(0.04045f));
+
+		Float4 s = c;
+		s.xyz = As<Float4>((linear & As<Int4>(lc)) | (~linear & As<Int4>(ec)));   // FIXME: IfThenElse()
+
+		return s;
+	}
+
+	Routine *Blitter::generate(const State &state)
+	{
+		Function<Void(Pointer<Byte>)> function;
+		{
+			Pointer<Byte> blit(function.Arg<0>());
+
+			Pointer<Byte> source = *Pointer<Pointer<Byte>>(blit + OFFSET(BlitData,source));
+			Pointer<Byte> dest = *Pointer<Pointer<Byte>>(blit + OFFSET(BlitData,dest));
+			Int sPitchB = *Pointer<Int>(blit + OFFSET(BlitData,sPitchB));
+			Int dPitchB = *Pointer<Int>(blit + OFFSET(BlitData,dPitchB));
+
+			Float x0 = *Pointer<Float>(blit + OFFSET(BlitData,x0));
+			Float y0 = *Pointer<Float>(blit + OFFSET(BlitData,y0));
+			Float w = *Pointer<Float>(blit + OFFSET(BlitData,w));
+			Float h = *Pointer<Float>(blit + OFFSET(BlitData,h));
+
+			Int x0d = *Pointer<Int>(blit + OFFSET(BlitData,x0d));
+			Int x1d = *Pointer<Int>(blit + OFFSET(BlitData,x1d));
+			Int y0d = *Pointer<Int>(blit + OFFSET(BlitData,y0d));
+			Int y1d = *Pointer<Int>(blit + OFFSET(BlitData,y1d));
+
+			Int sWidth = *Pointer<Int>(blit + OFFSET(BlitData,sWidth));
+			Int sHeight = *Pointer<Int>(blit + OFFSET(BlitData,sHeight));
+
+			bool intSrc = Surface::isNonNormalizedInteger(state.sourceFormat);
+			bool intDst = Surface::isNonNormalizedInteger(state.destFormat);
+			bool intBoth = intSrc && intDst;
+			bool srcQuadLayout = Surface::hasQuadLayout(state.sourceFormat);
+			bool dstQuadLayout = Surface::hasQuadLayout(state.destFormat);
+			int srcBytes = Surface::bytes(state.sourceFormat);
+			int dstBytes = Surface::bytes(state.destFormat);
+
+			bool hasConstantColorI = false;
+			Int4 constantColorI;
+			bool hasConstantColorF = false;
+			Float4 constantColorF;
+			if(state.clearOperation)
+			{
+				if(intBoth) // Integer types
+				{
+					if(!read(constantColorI, source, state))
+					{
+						return nullptr;
+					}
+					hasConstantColorI = true;
+				}
+				else
+				{
+					if(!read(constantColorF, source, state))
+					{
+						return nullptr;
+					}
+					hasConstantColorF = true;
+
+					if(!ApplyScaleAndClamp(constantColorF, state))
+					{
+						return nullptr;
+					}
+				}
+			}
+
+			For(Int j = y0d, j < y1d, j++)
+			{
+				Float y = state.clearOperation ? RValue<Float>(y0) : y0 + Float(j) * h;
+				Pointer<Byte> destLine = dest + (dstQuadLayout ? j & Int(~1) : RValue<Int>(j)) * dPitchB;
+
+				For(Int i = x0d, i < x1d, i++)
+				{
+					Float x = state.clearOperation ? RValue<Float>(x0) : x0 + Float(i) * w;
+					Pointer<Byte> d = destLine + (dstQuadLayout ? (((j & Int(1)) << 1) + (i * 2) - (i & Int(1))) : RValue<Int>(i)) * dstBytes;
+
+					if(hasConstantColorI)
+					{
+						if(!write(constantColorI, d, state))
+						{
+							return nullptr;
+						}
+					}
+					else if(hasConstantColorF)
+					{
+						for(int s = 0; s < state.destSamples; s++)
+						{
+							if(!write(constantColorF, d, state))
+							{
+								return nullptr;
+							}
+
+							d += *Pointer<Int>(blit + OFFSET(BlitData, dSliceB));
+						}
+					}
+					else if(intBoth) // Integer types do not support filtering
+					{
+						Int4 color; // When both formats are true integer types, we don't go to float to avoid losing precision
+						Int X = Int(x);
+						Int Y = Int(y);
+
+						if(state.clampToEdge)
+						{
+							X = Clamp(X, 0, sWidth - 1);
+							Y = Clamp(Y, 0, sHeight - 1);
+						}
+
+						Pointer<Byte> s = source + ComputeOffset(X, Y, sPitchB, srcBytes, srcQuadLayout);
+
+						if(!read(color, s, state))
+						{
+							return nullptr;
+						}
+
+						if(!write(color, d, state))
+						{
+							return nullptr;
+						}
+					}
+					else
+					{
+						Float4 color;
+
+						bool preScaled = false;
+						if(!state.filter || intSrc)
+						{
+							Int X = Int(x);
+							Int Y = Int(y);
+
+							if(state.clampToEdge)
+							{
+								X = Clamp(X, 0, sWidth - 1);
+								Y = Clamp(Y, 0, sHeight - 1);
+							}
+
+							Pointer<Byte> s = source + ComputeOffset(X, Y, sPitchB, srcBytes, srcQuadLayout);
+
+							if(!read(color, s, state))
+							{
+								return nullptr;
+							}
+						}
+						else   // Bilinear filtering
+						{
+							Float X = x;
+							Float Y = y;
+
+							if(state.clampToEdge)
+							{
+								X = Min(Max(x, 0.5f), Float(sWidth) - 0.5f);
+								Y = Min(Max(y, 0.5f), Float(sHeight) - 0.5f);
+							}
+
+							Float x0 = X - 0.5f;
+							Float y0 = Y - 0.5f;
+
+							Int X0 = Max(Int(x0), 0);
+							Int Y0 = Max(Int(y0), 0);
+
+							Int X1 = X0 + 1;
+							Int Y1 = Y0 + 1;
+							X1 = IfThenElse(X1 >= sWidth, X0, X1);
+							Y1 = IfThenElse(Y1 >= sHeight, Y0, Y1);
+
+							Pointer<Byte> s00 = source + ComputeOffset(X0, Y0, sPitchB, srcBytes, srcQuadLayout);
+							Pointer<Byte> s01 = source + ComputeOffset(X1, Y0, sPitchB, srcBytes, srcQuadLayout);
+							Pointer<Byte> s10 = source + ComputeOffset(X0, Y1, sPitchB, srcBytes, srcQuadLayout);
+							Pointer<Byte> s11 = source + ComputeOffset(X1, Y1, sPitchB, srcBytes, srcQuadLayout);
+
+							Float4 c00; if(!read(c00, s00, state)) return nullptr;
+							Float4 c01; if(!read(c01, s01, state)) return nullptr;
+							Float4 c10; if(!read(c10, s10, state)) return nullptr;
+							Float4 c11; if(!read(c11, s11, state)) return nullptr;
+
+							if(state.convertSRGB && Surface::isSRGBformat(state.sourceFormat)) // sRGB -> RGB
+							{
+								if(!ApplyScaleAndClamp(c00, state)) return nullptr;
+								if(!ApplyScaleAndClamp(c01, state)) return nullptr;
+								if(!ApplyScaleAndClamp(c10, state)) return nullptr;
+								if(!ApplyScaleAndClamp(c11, state)) return nullptr;
+								preScaled = true;
+							}
+
+							Float4 fx = Float4(x0 - Float(X0));
+							Float4 fy = Float4(y0 - Float(Y0));
+							Float4 ix = Float4(1.0f) - fx;
+							Float4 iy = Float4(1.0f) - fy;
+
+							color = (c00 * ix + c01 * fx) * iy +
+							        (c10 * ix + c11 * fx) * fy;
+						}
+
+						if(!ApplyScaleAndClamp(color, state, preScaled))
+						{
+							return nullptr;
+						}
+
+						for(int s = 0; s < state.destSamples; s++)
+						{
+							if(!write(color, d, state))
+							{
+								return nullptr;
+							}
+
+							d += *Pointer<Int>(blit + OFFSET(BlitData,dSliceB));
+						}
+					}
+				}
+			}
+		}
+
+		return function(L"BlitRoutine");
+	}
+
+	bool Blitter::blitReactor(Surface *source, const SliceRectF &sourceRect, Surface *dest, const SliceRect &destRect, const Blitter::Options &options)
+	{
+		ASSERT(!options.clearOperation || ((source->getWidth() == 1) && (source->getHeight() == 1) && (source->getDepth() == 1)));
+
+		Rect dRect = destRect;
+		RectF sRect = sourceRect;
+		if(destRect.x0 > destRect.x1)
+		{
+			swap(dRect.x0, dRect.x1);
+			swap(sRect.x0, sRect.x1);
+		}
+		if(destRect.y0 > destRect.y1)
+		{
+			swap(dRect.y0, dRect.y1);
+			swap(sRect.y0, sRect.y1);
+		}
+
+		State state(options);
+		state.clampToEdge = (sourceRect.x0 < 0.0f) ||
+		                    (sourceRect.y0 < 0.0f) ||
+		                    (sourceRect.x1 > (float)source->getWidth()) ||
+		                    (sourceRect.y1 > (float)source->getHeight());
+
+		bool useSourceInternal = !source->isExternalDirty();
+		bool useDestInternal = !dest->isExternalDirty();
+		bool isStencil = options.useStencil;
+
+		state.sourceFormat = isStencil ? source->getStencilFormat() : source->getFormat(useSourceInternal);
+		state.destFormat = isStencil ? dest->getStencilFormat() : dest->getFormat(useDestInternal);
+		state.destSamples = dest->getSamples();
+
+		criticalSection.lock();
+		Routine *blitRoutine = blitCache->query(state);
+
+		if(!blitRoutine)
+		{
+			blitRoutine = generate(state);
+
+			if(!blitRoutine)
+			{
+				criticalSection.unlock();
+				return false;
+			}
+
+			blitCache->add(state, blitRoutine);
+		}
+
+		criticalSection.unlock();
+
+		void (*blitFunction)(const BlitData *data) = (void(*)(const BlitData*))blitRoutine->getEntry();
+
+		BlitData data;
+
+		bool isRGBA = options.writeMask == 0xF;
+		bool isEntireDest = dest->isEntire(destRect);
+
+		data.source = isStencil ? source->lockStencil(0, 0, 0, sw::PUBLIC) :
+		                          source->lock(0, 0, sourceRect.slice, sw::LOCK_READONLY, sw::PUBLIC, useSourceInternal);
+		data.dest = isStencil ? dest->lockStencil(0, 0, 0, sw::PUBLIC) :
+		                        dest->lock(0, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) : sw::LOCK_READWRITE, sw::PUBLIC, useDestInternal);
+		data.sPitchB = isStencil ? source->getStencilPitchB() : source->getPitchB(useSourceInternal);
+		data.dPitchB = isStencil ? dest->getStencilPitchB() : dest->getPitchB(useDestInternal);
+		data.dSliceB = isStencil ? dest->getStencilSliceB() : dest->getSliceB(useDestInternal);
+
+		data.w = sRect.width() / dRect.width();
+		data.h = sRect.height() / dRect.height();
+		data.x0 = sRect.x0 + (0.5f - dRect.x0) * data.w;
+		data.y0 = sRect.y0 + (0.5f - dRect.y0) * data.h;
+
+		data.x0d = dRect.x0;
+		data.x1d = dRect.x1;
+		data.y0d = dRect.y0;
+		data.y1d = dRect.y1;
+
+		data.sWidth = source->getWidth();
+		data.sHeight = source->getHeight();
+
+		blitFunction(&data);
+
+		if(isStencil)
+		{
+			source->unlockStencil();
+			dest->unlockStencil();
+		}
+		else
+		{
+			source->unlock(useSourceInternal);
+			dest->unlock(useDestInternal);
+		}
+
+		return true;
+	}
+}