| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2011 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef sw_Shell_hpp | |
| #define sw_Shell_hpp | |
| #include "Nucleus.hpp" | |
| namespace sw | |
| { | |
| enum TranscendentalPrecision | |
| { | |
| APPROXIMATE, | |
| PARTIAL, // 2^-10 | |
| ACCURATE, | |
| WHQL, // 2^-21 | |
| IEEE // 2^-23 | |
| }; | |
| class Color4i | |
| { | |
| public: | |
| Color4i(); | |
| Color4i(unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha); | |
| Color4i(const Color4i &rhs); | |
| Short4 &operator[](int i); | |
| Color4i &operator=(const Color4i &rhs); | |
| Short4 r; | |
| Short4 g; | |
| Short4 b; | |
| Short4 a; | |
| Short4 &x; | |
| Short4 &y; | |
| Short4 &z; | |
| Short4 &w; | |
| }; | |
| class Color4f | |
| { | |
| public: | |
| Color4f(); | |
| Color4f(float red, float green, float blue, float alpha); | |
| Color4f(const Color4f &rhs); | |
| Float4 &operator[](int i); | |
| Color4f &operator=(const Color4f &rhs); | |
| Float4 r; | |
| Float4 g; | |
| Float4 b; | |
| Float4 a; | |
| Float4 &x; | |
| Float4 &y; | |
| Float4 &z; | |
| Float4 &w; | |
| Float4 &u; | |
| Float4 &v; | |
| Float4 &s; | |
| Float4 &t; | |
| }; | |
| Float4 exponential(Float4 &src, bool pp = false); | |
| Float4 logarithm(Float4 &src, bool abs, bool pp = false); | |
| Float4 power(Float4 &src0, Float4 &src1, bool pp = false); | |
| Float4 reciprocal(Float4 &src, bool pp = false, bool finite = false); | |
| Float4 reciprocalSquareRoot(Float4 &src, bool abs, bool pp = false); | |
| Float4 sine(Float4 &src, bool pp = false); | |
| Float4 dot3(Color4f &src0, Color4f &src1); | |
| Float4 dot4(Color4f &src0, Color4f &src1); | |
| void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3); | |
| void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3); | |
| void transpose4x3(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3); | |
| void transpose4x2(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3); | |
| void transpose4x1(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3); | |
| void transpose2x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3); | |
| void transpose2x4h(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3); | |
| void transpose4xN(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3, int N); | |
| #define For(init, cond, inc) \ | |
| init; \ | |
| for(llvm::BasicBlock *loopBB__ = beginLoop(), \ | |
| *bodyBB__ = Nucleus::createBasicBlock(), \ | |
| *endBB__ = Nucleus::createBasicBlock(), \ | |
| *onceBB__ = endBB__; \ | |
| onceBB__ && branch(cond, bodyBB__, endBB__); \ | |
| inc, onceBB__ = 0, Nucleus::createBr(loopBB__), Nucleus::setInsertBlock(endBB__)) | |
| #define While(cond) For(((void*)0), cond, ((void*)0)) | |
| #define Do \ | |
| { \ | |
| llvm::BasicBlock *body = Nucleus::createBasicBlock(); \ | |
| Nucleus::createBr(body); \ | |
| Nucleus::setInsertBlock(body); | |
| #define Until(cond) \ | |
| llvm::BasicBlock *end = Nucleus::createBasicBlock(); \ | |
| Nucleus::createCondBr((cond).value, end, body); \ | |
| Nucleus::setInsertBlock(end); \ | |
| } | |
| #define If(cond) \ | |
| for(llvm::BasicBlock *trueBB__ = Nucleus::createBasicBlock(), \ | |
| *falseBB__ = Nucleus::createBasicBlock(), \ | |
| *endBB__ = Nucleus::createBasicBlock(), \ | |
| *onceBB__ = endBB__; \ | |
| onceBB__ && branch(cond, trueBB__, falseBB__); \ | |
| onceBB__ = 0, Nucleus::createBr(endBB__), Nucleus::setInsertBlock(falseBB__), Nucleus::createBr(endBB__), Nucleus::setInsertBlock(endBB__)) | |
| #define Else \ | |
| for(llvm::BasicBlock *endBB__ = Nucleus::getInsertBlock(), \ | |
| *falseBB__ = Nucleus::getPredecessor(endBB__), \ | |
| *onceBB__ = endBB__; \ | |
| onceBB__ && elseBlock(falseBB__); \ | |
| onceBB__ = 0, Nucleus::createBr(endBB__), Nucleus::setInsertBlock(endBB__)) | |
| } | |
| #endif // sw_Shell_hpp |