Add SwiftShader dump from Feb 6 2013
diff --git a/src/Main/FrameBufferWin.cpp b/src/Main/FrameBufferWin.cpp
new file mode 100644
index 0000000..53cda59
--- /dev/null
+++ b/src/Main/FrameBufferWin.cpp
@@ -0,0 +1,49 @@
+// SwiftShader Software Renderer

+//

+// Copyright(c) 2005-2012 TransGaming Inc.

+//

+// All rights reserved. No part of this software may be copied, distributed, transmitted,

+// transcribed, stored in a retrieval system, translated into any human or computer

+// language by any means, or disclosed to third parties without the explicit written

+// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express

+// or implied, including but not limited to any patent rights, are granted to you.

+//

+

+#include "FrameBufferWin.hpp"

+

+namespace sw

+{

+	FrameBufferWin::FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, fullscreen, topLeftOrigin), windowHandle(windowHandle)

+	{

+		if(!windowed)

+		{

+			// Force fullscreen window style (no borders)

+			originalWindowStyle = GetWindowLong(windowHandle, GWL_STYLE);

+			SetWindowLong(windowHandle, GWL_STYLE, WS_POPUP);

+		}

+	}

+

+	FrameBufferWin::~FrameBufferWin()

+	{

+		if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP)

+		{

+			SetWindowLong(windowHandle, GWL_STYLE, originalWindowStyle);

+		}

+	}

+

+	void FrameBufferWin::updateBounds(HWND windowOverride)

+	{

+		HWND window = windowOverride ? windowOverride : windowHandle;

+

+		if(windowed)

+		{

+			GetClientRect(window, &bounds);

+			ClientToScreen(window, (POINT*)&bounds);

+			ClientToScreen(window, (POINT*)&bounds + 1);

+		}

+		else

+		{

+			SetRect(&bounds, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));

+		}

+	}

+}