commit | 66839438a7ed306493ed2b8721d197cd3663c67a | [log] [tgz] |
---|---|---|
author | Nicolas Capens <capn@google.com> | Fri Jul 17 11:45:49 2015 -0400 |
committer | Nicolas Capens <capn@google.com> | Fri Jul 17 19:56:58 2015 +0000 |
tree | 141d93039fb97d769830297777eedfd10e27ef61 | |
parent | 2876e09757c95b19cd90a5b077f6b154cb59a1d3 [diff] [blame] |
Adapt D3D9 to Renderer changes. Bug 22533227 Change-Id: Ib1b17bcace85bc6204589a48c65f60c94ffbe5cc Reviewed-on: https://swiftshader-review.googlesource.com/3732 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/D3D9/Direct3DSwapChain9.hpp b/src/D3D9/Direct3DSwapChain9.hpp index 5b6f301..6927fa5 100644 --- a/src/D3D9/Direct3DSwapChain9.hpp +++ b/src/D3D9/Direct3DSwapChain9.hpp
@@ -16,7 +16,7 @@ #include "Direct3DSurface9.hpp" -#include "FrameBuffer.hpp" +#include "FrameBufferWin.hpp" #include <d3d9.h> @@ -63,7 +63,7 @@ bool lockable; - sw::FrameBuffer *frameBuffer; + sw::FrameBufferWin *frameBuffer; public: // FIXME Direct3DSurface9 *backBuffer[3];