Adapt D3D9 to Renderer changes.

Bug 22533227

Change-Id: Ib1b17bcace85bc6204589a48c65f60c94ffbe5cc
Reviewed-on: https://swiftshader-review.googlesource.com/3732
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/D3D9/Direct3DSwapChain9.hpp b/src/D3D9/Direct3DSwapChain9.hpp
index 5b6f301..6927fa5 100644
--- a/src/D3D9/Direct3DSwapChain9.hpp
+++ b/src/D3D9/Direct3DSwapChain9.hpp
@@ -16,7 +16,7 @@
 
 #include "Direct3DSurface9.hpp"
 
-#include "FrameBuffer.hpp"
+#include "FrameBufferWin.hpp"
 
 #include <d3d9.h>
 
@@ -63,7 +63,7 @@
 
 		bool lockable;
 
-		sw::FrameBuffer *frameBuffer;
+		sw::FrameBufferWin *frameBuffer;
 
 	public:   // FIXME
 		Direct3DSurface9 *backBuffer[3];