Adapt D3D9 to Renderer changes.

Bug 22533227

Change-Id: Ib1b17bcace85bc6204589a48c65f60c94ffbe5cc
Reviewed-on: https://swiftshader-review.googlesource.com/3732
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/D3D9/Direct3DSurface9.cpp b/src/D3D9/Direct3DSurface9.cpp
index ee4d152..6a686fb 100644
--- a/src/D3D9/Direct3DSurface9.cpp
+++ b/src/D3D9/Direct3DSurface9.cpp
@@ -382,8 +382,8 @@
 		case D3DFMT_D24S8:			return sw::FORMAT_D24S8;
 		case D3DFMT_D24FS8:			return sw::FORMAT_D24FS8;
 		case D3DFMT_D32F_LOCKABLE:	return sw::FORMAT_D32F_LOCKABLE;
-		case D3DFMT_DF24:			return sw::FORMAT_DF24;
-		case D3DFMT_DF16:			return sw::FORMAT_DF16;
+		case D3DFMT_DF24:			return sw::FORMAT_DF24S8;
+		case D3DFMT_DF16:			return sw::FORMAT_DF16S8;
 		case D3DFMT_INTZ:			return sw::FORMAT_INTZ;
 		default:
 			ASSERT(false);