Adapt D3D9 to Renderer changes. Bug 22533227 Change-Id: Ib1b17bcace85bc6204589a48c65f60c94ffbe5cc Reviewed-on: https://swiftshader-review.googlesource.com/3732 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/D3D9/Direct3DSurface9.cpp b/src/D3D9/Direct3DSurface9.cpp index ee4d152..6a686fb 100644 --- a/src/D3D9/Direct3DSurface9.cpp +++ b/src/D3D9/Direct3DSurface9.cpp
@@ -382,8 +382,8 @@ case D3DFMT_D24S8: return sw::FORMAT_D24S8; case D3DFMT_D24FS8: return sw::FORMAT_D24FS8; case D3DFMT_D32F_LOCKABLE: return sw::FORMAT_D32F_LOCKABLE; - case D3DFMT_DF24: return sw::FORMAT_DF24; - case D3DFMT_DF16: return sw::FORMAT_DF16; + case D3DFMT_DF24: return sw::FORMAT_DF24S8; + case D3DFMT_DF16: return sw::FORMAT_DF16S8; case D3DFMT_INTZ: return sw::FORMAT_INTZ; default: ASSERT(false);