)]}'
{
  "commit": "665757defa34e0d67c4aeb1d87b53403a3c99237",
  "tree": "9a387acc03698b13052ce96de14067c92258fa64",
  "parents": [
    "e2febff0f79aab45451c5d20e59e3b55040f2fa6"
  ],
  "author": {
    "name": "Alexis Hetu",
    "email": "sugoi@google.com",
    "time": "Mon Oct 30 14:21:12 2017 -0400"
  },
  "committer": {
    "name": "Alexis Hétu",
    "email": "sugoi@google.com",
    "time": "Mon Oct 30 18:37:44 2017 +0000"
  },
  "message": "Support for gl_MaxDrawBuffers in OpenGL ES 3.0\n\ngl_MaxDrawBuffers is still available in OpenGL ES 3.0.\nIt was just a matter of making it part of the common builtins.\n\nChange-Id: Icd3ca9f4f50cba43c345974ef72603800155a573\nReviewed-on: https://swiftshader-review.googlesource.com/13389\nTested-by: Alexis Hétu \u003csugoi@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "c374531712321d23db44289d90a7c64993fc07e5",
      "old_mode": 33188,
      "old_path": "src/OpenGL/compiler/Initialize.cpp",
      "new_id": "7e7667d8feba6d5dc084498836528229862ca680",
      "new_mode": 33188,
      "new_path": "src/OpenGL/compiler/Initialize.cpp"
    }
  ]
}
