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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Memory.hpp"
#include "Types.hpp"
#include "Debug.hpp"
#if defined(_WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <intrin.h>
#else
#include <errno.h>
#include <sys/mman.h>
#include <stdlib.h>
#include <unistd.h>
#endif
#include <memory.h>
#undef allocate
#undef deallocate
#if (defined(__i386__) || defined(_M_IX86) || defined(__x86_64__) || defined (_M_X64)) && !defined(__x86__)
#define __x86__
#endif
namespace sw
{
namespace
{
struct Allocation
{
// size_t bytes;
unsigned char *block;
};
void *allocateRaw(size_t bytes, size_t alignment)
{
ASSERT((alignment & (alignment - 1)) == 0); // Power of 2 alignment.
unsigned char *block = new unsigned char[bytes + sizeof(Allocation) + alignment];
unsigned char *aligned = nullptr;
if(block)
{
aligned = (unsigned char*)((uintptr_t)(block + sizeof(Allocation) + alignment - 1) & -(intptr_t)alignment);
Allocation *allocation = (Allocation*)(aligned - sizeof(Allocation));
// allocation->bytes = bytes;
allocation->block = block;
}
return aligned;
}
} // anonymous namespace
size_t memoryPageSize()
{
static int pageSize = 0;
if(pageSize == 0)
{
#if defined(_WIN32)
SYSTEM_INFO systemInfo;
GetSystemInfo(&systemInfo);
pageSize = systemInfo.dwPageSize;
#else
pageSize = sysconf(_SC_PAGESIZE);
#endif
}
return pageSize;
}
void *allocate(size_t bytes, size_t alignment)
{
void *memory = allocateRaw(bytes, alignment);
if(memory)
{
memset(memory, 0, bytes);
}
return memory;
}
void deallocate(void *memory)
{
if(memory)
{
unsigned char *aligned = (unsigned char*)memory;
Allocation *allocation = (Allocation*)(aligned - sizeof(Allocation));
delete[] allocation->block;
}
}
void clear(uint16_t *memory, uint16_t element, size_t count)
{
#if defined(_MSC_VER) && defined(__x86__) && !defined(MEMORY_SANITIZER)
__stosw(memory, element, count);
#elif defined(__GNUC__) && defined(__x86__) && !defined(MEMORY_SANITIZER)
__asm__ __volatile__("rep stosw" : "+D"(memory), "+c"(count) : "a"(element) : "memory");
#else
for(size_t i = 0; i < count; i++)
{
memory[i] = element;
}
#endif
}
void clear(uint32_t *memory, uint32_t element, size_t count)
{
#if defined(_MSC_VER) && defined(__x86__) && !defined(MEMORY_SANITIZER)
__stosd((unsigned long*)memory, element, count);
#elif defined(__GNUC__) && defined(__x86__) && !defined(MEMORY_SANITIZER)
__asm__ __volatile__("rep stosl" : "+D"(memory), "+c"(count) : "a"(element) : "memory");
#else
for(size_t i = 0; i < count; i++)
{
memory[i] = element;
}
#endif
}
}