)]}'
{
  "commit": "60015701d0508bbfed7fb98bd4469d6b23cc04d8",
  "tree": "c222295b35d77992633d47198ed37ff5cf61ec1b",
  "parents": [
    "dcbabfa7b96ff0df534b2f00b168fb0bfe4105d9"
  ],
  "author": {
    "name": "Alexis Hetu",
    "email": "sugoi@google.com",
    "time": "Fri Jul 03 10:30:37 2015 -0400"
  },
  "committer": {
    "name": "Alexis Hétu",
    "email": "sugoi@google.com",
    "time": "Thu Jul 16 19:14:09 2015 +0000"
  },
  "message": "Changed default buffer usage type\n\ndEQP was expecting default buffer usage to be GL_STATIC_DRAW\ninstead of GL_DYNAMIC_DRAW, so it was changed accordingly.\n\nChange-Id: I5c9e31fc0791955fd32333c1479e76fbc79951a1\nReviewed-on: https://swiftshader-review.googlesource.com/3631\nTested-by: Alexis Hétu \u003csugoi@google.com\u003e\nReviewed-by: Nicolas Capens \u003ccapn@google.com\u003e\nTested-by: Nicolas Capens \u003ccapn@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "c8513cba1cd910338c2b4eb08fe1f322d1c5de52",
      "old_mode": 33188,
      "old_path": "src/OpenGL/libGLESv2/Buffer.cpp",
      "new_id": "d89ae763b08f423efef2be957840fdf99892b6cb",
      "new_mode": 33188,
      "new_path": "src/OpenGL/libGLESv2/Buffer.cpp"
    }
  ]
}
