commit | 60015701d0508bbfed7fb98bd4469d6b23cc04d8 | [log] [tgz] |
---|---|---|
author | Alexis Hetu <sugoi@google.com> | Fri Jul 03 10:30:37 2015 -0400 |
committer | Alexis Hétu <sugoi@google.com> | Thu Jul 16 19:14:09 2015 +0000 |
tree | c222295b35d77992633d47198ed37ff5cf61ec1b | |
parent | dcbabfa7b96ff0df534b2f00b168fb0bfe4105d9 [diff] |
Changed default buffer usage type dEQP was expecting default buffer usage to be GL_STATIC_DRAW instead of GL_DYNAMIC_DRAW, so it was changed accordingly. Change-Id: I5c9e31fc0791955fd32333c1479e76fbc79951a1 Reviewed-on: https://swiftshader-review.googlesource.com/3631 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLESv2/Buffer.cpp b/src/OpenGL/libGLESv2/Buffer.cpp index c8513cb..d89ae76 100644 --- a/src/OpenGL/libGLESv2/Buffer.cpp +++ b/src/OpenGL/libGLESv2/Buffer.cpp
@@ -26,7 +26,7 @@ { mContents = 0; mSize = 0; - mUsage = GL_DYNAMIC_DRAW; + mUsage = GL_STATIC_DRAW; mIsMapped = false; mOffset = 0; mLength = 0;