Expose surfaceless context extension strings It seems like SwiftShader already supports surfaceless contexts properly in eglMakeCurrent, so we might as well expose the extension strings. Change-Id: I3c1b85296c46536df9a8bd754856d825307181d0 Reviewed-on: https://swiftshader-review.googlesource.com/17948 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/OpenGL/libEGL/libEGL.cpp b/src/OpenGL/libEGL/libEGL.cpp index 5944efd..55ee224 100644 --- a/src/OpenGL/libEGL/libEGL.cpp +++ b/src/OpenGL/libEGL/libEGL.cpp
@@ -203,6 +203,7 @@ "EGL_KHR_gl_renderbuffer_image " "EGL_KHR_fence_sync " "EGL_KHR_image_base " + "EGL_KHR_surfaceless_context " "EGL_ANDROID_framebuffer_target " "EGL_ANDROID_recordable"); case EGL_VENDOR: