)]}'
{
  "commit": "59cd59b952f4b351d86b0dd92fa8c117bbdd182a",
  "tree": "f9064647f9604ab30c396c3079d27868e92331c2",
  "parents": [
    "1d4f5775ee060ce5c7471261dbf701b36b3180af"
  ],
  "author": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Tue Jun 25 19:07:48 2019 +0100"
  },
  "committer": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Fri Jul 05 07:58:36 2019 +0000"
  },
  "message": "Move GenericValue into SpirvShader\n\nGenericValue is only used by SpirvShader so move it as a private inner class of SpirvShader.\n\nPart of the foundations of much larger refactoring required for function inlining in SpirvShader.\n\nBug: b/133213304\nChange-Id: I75484c3d036b82f3bc6a735034a7c1b04f05f600\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33350\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nTested-by: Ben Clayton \u003cbclayton@google.com\u003e\nKokoro-Presubmit: kokoro \u003cnoreply+kokoro@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "75fe463ce7f8653502c0f01e4dc347a71bac0e9f",
      "old_mode": 33188,
      "old_path": "src/Pipeline/SpirvShader.cpp",
      "new_id": "266bf401dec0d8bdedee4b79588f71e651ce8996",
      "new_mode": 33188,
      "new_path": "src/Pipeline/SpirvShader.cpp"
    },
    {
      "type": "modify",
      "old_id": "67a3f626fd599e331ba048012ded7f47cc560ef1",
      "old_mode": 33188,
      "old_path": "src/Pipeline/SpirvShader.hpp",
      "new_id": "342ad13439f9cf650b1197113867cc9c289cd966",
      "new_mode": 33188,
      "new_path": "src/Pipeline/SpirvShader.hpp"
    }
  ]
}
