Remove LLVM 3 from SwiftShader and all references.
There's LLVM code that can now be cleaned up, but that'll come as another pass.
Bug: b/130343040
Change-Id: Ie16e296fc1c4d226a81b221d18447cbc09cc2c16
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28909
Tested-by: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Reactor/Reactor.hpp b/src/Reactor/Reactor.hpp
index f6341e2..9d2f788 100644
--- a/src/Reactor/Reactor.hpp
+++ b/src/Reactor/Reactor.hpp
@@ -28,9 +28,9 @@
#undef Bool // b/127920555
-#if !defined(NDEBUG) && (REACTOR_LLVM_VERSION >= 7)
+#if !defined(NDEBUG)
#define ENABLE_RR_PRINT 1 // Enables RR_PRINT(), RR_WATCH()
-#endif // !defined(NDEBUG) && (REACTOR_LLVM_VERSION >= 7)
+#endif // !defined(NDEBUG)
#ifdef ENABLE_RR_DEBUG_INFO
// Functions used for generating JIT debug info.