Rename the GLSL shader compiler namespace to glsl.
Bug 18962347
Change-Id: I28d001045cf43eed2d92cb0007330dffa620025b
Reviewed-on: https://swiftshader-review.googlesource.com/1760
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGL/Program.h b/src/OpenGL/libGL/Program.h
index 4afb55b..844ccdf 100644
--- a/src/OpenGL/libGL/Program.h
+++ b/src/OpenGL/libGL/Program.h
@@ -133,7 +133,7 @@
private:
void unlink();
- int packVaryings(const sh::Varying *packing[][4]);
+ int packVaryings(const glsl::Varying *packing[][4]);
bool linkVaryings();
bool linkAttributes();
@@ -171,7 +171,7 @@
sw::VertexShader *vertexBinary;
std::set<std::string> attributeBinding[MAX_VERTEX_ATTRIBS];
- sh::Attribute linkedAttribute[MAX_VERTEX_ATTRIBS];
+ glsl::Attribute linkedAttribute[MAX_VERTEX_ATTRIBS];
int attributeStream[MAX_VERTEX_ATTRIBS];
struct Sampler