VkPipeline: Debug - show ids not names in disassembly.

Names are difficult to match against values in SpirvShader.

Change-Id: I313534c828b63bb73e8d72fa5475acfb93982bcd
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28190
Presubmit-Ready: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Tested-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Vulkan/VkPipeline.cpp b/src/Vulkan/VkPipeline.cpp
index e90f96f..4205b2e 100644
--- a/src/Vulkan/VkPipeline.cpp
+++ b/src/Vulkan/VkPipeline.cpp
@@ -234,9 +234,9 @@
 	if (false) {
 		spvtools::SpirvTools core(SPV_ENV_VULKAN_1_1);
 		std::string preOpt;
-		core.Disassemble(code, &preOpt);
+		core.Disassemble(code, &preOpt, SPV_BINARY_TO_TEXT_OPTION_NONE);
 		std::string postOpt;
-		core.Disassemble(optimized, &postOpt);
+		core.Disassemble(optimized, &postOpt, SPV_BINARY_TO_TEXT_OPTION_NONE);
 		std::cout << "PRE-OPT: " << preOpt << std::endl
 		 		<< "POST-OPT: " << postOpt << std::endl;
 	}