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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Texture.cpp: Implements the Texture class and its derived classes
// Texture2D and TextureCubeMap. Implements GL texture objects and related
// functionality.
#include "Texture.h"
#include "main.h"
#include "mathutil.h"
#include "Framebuffer.h"
#include "Device.hpp"
#include "Display.h"
#include "common/debug.h"
#include <algorithm>
namespace gl
{
Texture::Texture(GLuint name) : NamedObject(name)
{
mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
mMagFilter = GL_LINEAR;
mWrapS = GL_REPEAT;
mWrapT = GL_REPEAT;
mMaxAnisotropy = 1.0f;
mMaxLevel = 1000;
resource = new sw::Resource(0);
}
Texture::~Texture()
{
resource->destruct();
}
sw::Resource *Texture::getResource() const
{
return resource;
}
// Returns true on successful filter state update (valid enum parameter)
bool Texture::setMinFilter(GLenum filter)
{
switch(filter)
{
case GL_NEAREST:
case GL_LINEAR:
case GL_NEAREST_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
mMinFilter = filter;
return true;
default:
return false;
}
}
// Returns true on successful filter state update (valid enum parameter)
bool Texture::setMagFilter(GLenum filter)
{
switch(filter)
{
case GL_NEAREST:
case GL_LINEAR:
mMagFilter = filter;
return true;
default:
return false;
}
}
// Returns true on successful wrap state update (valid enum parameter)
bool Texture::setWrapS(GLenum wrap)
{
switch(wrap)
{
case GL_CLAMP:
case GL_REPEAT:
case GL_CLAMP_TO_EDGE:
case GL_MIRRORED_REPEAT:
mWrapS = wrap;
return true;
default:
return false;
}
}
// Returns true on successful wrap state update (valid enum parameter)
bool Texture::setWrapT(GLenum wrap)
{
switch(wrap)
{
case GL_CLAMP:
case GL_REPEAT:
case GL_CLAMP_TO_EDGE:
case GL_MIRRORED_REPEAT:
mWrapT = wrap;
return true;
default:
return false;
}
}
// Returns true on successful max anisotropy update (valid anisotropy value)
bool Texture::setMaxAnisotropy(float textureMaxAnisotropy)
{
textureMaxAnisotropy = std::min(textureMaxAnisotropy, MAX_TEXTURE_MAX_ANISOTROPY);
if(textureMaxAnisotropy < 1.0f)
{
return false;
}
if(mMaxAnisotropy != textureMaxAnisotropy)
{
mMaxAnisotropy = textureMaxAnisotropy;
}
return true;
}
bool Texture::setMaxLevel(int level)
{
if(level < 0)
{
return false;
}
mMaxLevel = level;
return true;
}
GLenum Texture::getMinFilter() const
{
return mMinFilter;
}
GLenum Texture::getMagFilter() const
{
return mMagFilter;
}
GLenum Texture::getWrapS() const
{
return mWrapS;
}
GLenum Texture::getWrapT() const
{
return mWrapT;
}
GLfloat Texture::getMaxAnisotropy() const
{
return mMaxAnisotropy;
}
void Texture::setImage(GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image)
{
if(pixels && image)
{
image->loadImageData(0, 0, 0, image->getWidth(), image->getHeight(), 1, format, type, unpackAlignment, pixels);
}
}
void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image)
{
if(pixels && image && (imageSize > 0)) // imageSize's correlation to width and height is already validated with gl::ComputeCompressedSize() at the API level
{
image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), 1, imageSize, pixels);
}
}
void Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image)
{
if(!image)
{
return error(GL_INVALID_OPERATION);
}
if(width + xoffset > image->getWidth() || height + yoffset > image->getHeight())
{
return error(GL_INVALID_VALUE);
}
if(IsCompressed(image->getFormat()))
{
return error(GL_INVALID_OPERATION);
}
if(format != image->getFormat())
{
return error(GL_INVALID_OPERATION);
}
if(pixels)
{
image->loadImageData(xoffset, yoffset, 0, width, height, 1, format, type, unpackAlignment, pixels);
}
}
void Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *image)
{
if(!image)
{
return error(GL_INVALID_OPERATION);
}
if(width + xoffset > image->getWidth() || height + yoffset > image->getHeight())
{
return error(GL_INVALID_VALUE);
}
if(format != image->getFormat())
{
return error(GL_INVALID_OPERATION);
}
if(pixels && (imageSize > 0)) // imageSize's correlation to width and height is already validated with gl::ComputeCompressedSize() at the API level
{
image->loadCompressedData(xoffset, yoffset, 0, width, height, 1, imageSize, pixels);
}
}
bool Texture::copy(Image *source, const sw::Rect &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, Image *dest)
{
Device *device = getDevice();
sw::SliceRect destRect(xoffset, yoffset, xoffset + (sourceRect.x1 - sourceRect.x0), yoffset + (sourceRect.y1 - sourceRect.y0), 0);
sw::SliceRect sourceSliceRect(sourceRect);
bool success = device->stretchRect(source, &sourceSliceRect, dest, &destRect, false);
if(!success)
{
return error(GL_OUT_OF_MEMORY, false);
}
return true;
}
bool Texture::isMipmapFiltered() const
{
switch(mMinFilter)
{
case GL_NEAREST:
case GL_LINEAR:
return false;
case GL_NEAREST_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
return true;
default: UNREACHABLE(mMinFilter);
}
return false;
}
Texture2D::Texture2D(GLuint name) : Texture(name)
{
for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
image[i] = 0;
}
mColorbufferProxy = nullptr;
mProxyRefs = 0;
}
Texture2D::~Texture2D()
{
for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
if(image[i])
{
image[i]->unbind();
image[i] = 0;
}
}
mColorbufferProxy = nullptr;
}
// We need to maintain a count of references to renderbuffers acting as
// proxies for this texture, so that we do not attempt to use a pointer
// to a renderbuffer proxy which has been deleted.
void Texture2D::addProxyRef(const Renderbuffer *proxy)
{
mProxyRefs++;
}
void Texture2D::releaseProxy(const Renderbuffer *proxy)
{
if(mProxyRefs > 0)
{
mProxyRefs--;
}
if(mProxyRefs == 0)
{
mColorbufferProxy = nullptr;
}
}
GLenum Texture2D::getTarget() const
{
return GL_TEXTURE_2D;
}
GLsizei Texture2D::getWidth(GLenum target, GLint level) const
{
ASSERT(target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D);
return image[level] ? image[level]->getWidth() : 0;
}
GLsizei Texture2D::getHeight(GLenum target, GLint level) const
{
ASSERT(target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D);
return image[level] ? image[level]->getHeight() : 0;
}
GLenum Texture2D::getFormat(GLenum target, GLint level) const
{
ASSERT(target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D);
return image[level] ? image[level]->getFormat() : GL_NONE;
}
GLenum Texture2D::getType(GLenum target, GLint level) const
{
ASSERT(target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D);
return image[level] ? image[level]->getType() : GL_NONE;
}
sw::Format Texture2D::getInternalFormat(GLenum target, GLint level) const
{
ASSERT(target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D);
return image[level] ? image[level]->getInternalFormat() : sw::FORMAT_NULL;
}
int Texture2D::getTopLevel() const
{
ASSERT(isSamplerComplete());
int levels = 0;
while(levels < IMPLEMENTATION_MAX_TEXTURE_LEVELS && image[levels])
{
levels++;
}
return levels;
}
void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
if(image[level])
{
image[level]->unbind();
}
image[level] = new Image(this, width, height, format, type);
if(!image[level])
{
return error(GL_OUT_OF_MEMORY);
}
Texture::setImage(format, type, unpackAlignment, pixels, image[level]);
}
void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
if(image[level])
{
image[level]->unbind();
}
image[level] = new Image(this, width, height, format, GL_UNSIGNED_BYTE);
if(!image[level])
{
return error(GL_OUT_OF_MEMORY);
}
Texture::setCompressedImage(imageSize, pixels, image[level]);
}
void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, image[level]);
}
void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, image[level]);
}
void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
if(image[level])
{
image[level]->unbind();
}
image[level] = new Image(this, width, height, format, GL_UNSIGNED_BYTE);
if(!image[level])
{
return error(GL_OUT_OF_MEMORY);
}
if(width != 0 && height != 0)
{
Image *renderTarget = source->getRenderTarget();
if(!renderTarget)
{
ERR("Failed to retrieve the render target.");
return error(GL_OUT_OF_MEMORY);
}
sw::Rect sourceRect = {x, y, x + width, y + height};
sourceRect.clip(0, 0, source->getColorbuffer()->getWidth(), source->getColorbuffer()->getHeight());
copy(renderTarget, sourceRect, format, 0, 0, image[level]);
renderTarget->release();
}
}
void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
if(!image[level])
{
return error(GL_INVALID_OPERATION);
}
if(xoffset + width > image[level]->getWidth() || yoffset + height > image[level]->getHeight())
{
return error(GL_INVALID_VALUE);
}
Image *renderTarget = source->getRenderTarget();
if(!renderTarget)
{
ERR("Failed to retrieve the render target.");
return error(GL_OUT_OF_MEMORY);
}
sw::Rect sourceRect = {x, y, x + width, y + height};
sourceRect.clip(0, 0, source->getColorbuffer()->getWidth(), source->getColorbuffer()->getHeight());
copy(renderTarget, sourceRect, image[level]->getFormat(), xoffset, yoffset, image[level]);
renderTarget->release();
}
void Texture2D::setImage(Image *sharedImage)
{
sharedImage->addRef();
if(image[0])
{
image[0]->unbind();
}
image[0] = sharedImage;
}
// Tests for 2D texture sampling completeness.
bool Texture2D::isSamplerComplete() const
{
if(!image[0])
{
return false;
}
GLsizei width = image[0]->getWidth();
GLsizei height = image[0]->getHeight();
if(width <= 0 || height <= 0)
{
return false;
}
if(isMipmapFiltered())
{
if(!isMipmapComplete())
{
return false;
}
}
return true;
}
// Tests for 2D texture (mipmap) completeness.
bool Texture2D::isMipmapComplete() const
{
GLsizei width = image[0]->getWidth();
GLsizei height = image[0]->getHeight();
int q = log2(std::max(width, height));
for(int level = 1; level <= q && level <= mMaxLevel; level++)
{
if(!image[level])
{
return false;
}
if(image[level]->getFormat() != image[0]->getFormat())
{
return false;
}
if(image[level]->getType() != image[0]->getType())
{
return false;
}
if(image[level]->getWidth() != std::max(1, width >> level))
{
return false;
}
if(image[level]->getHeight() != std::max(1, height >> level))
{
return false;
}
}
return true;
}
bool Texture2D::isCompressed(GLenum target, GLint level) const
{
return IsCompressed(getFormat(target, level));
}
bool Texture2D::isDepth(GLenum target, GLint level) const
{
return IsDepthTexture(getFormat(target, level));
}
void Texture2D::generateMipmaps()
{
if(!image[0])
{
return; // FIXME: error?
}
unsigned int q = log2(std::max(image[0]->getWidth(), image[0]->getHeight()));
for(unsigned int i = 1; i <= q; i++)
{
if(image[i])
{
image[i]->unbind();
}
image[i] = new Image(this, std::max(image[0]->getWidth() >> i, 1), std::max(image[0]->getHeight() >> i, 1), image[0]->getFormat(), image[0]->getType());
if(!image[i])
{
return error(GL_OUT_OF_MEMORY);
}
getDevice()->stretchRect(image[i - 1], 0, image[i], 0, true);
}
}
Image *Texture2D::getImage(unsigned int level)
{
return image[level];
}
Renderbuffer *Texture2D::getRenderbuffer(GLenum target)
{
if(target != GL_TEXTURE_2D)
{
return error(GL_INVALID_OPERATION, (Renderbuffer*)nullptr);
}
if(!mColorbufferProxy)
{
mColorbufferProxy = new Renderbuffer(name, new RenderbufferTexture2D(this));
}
return mColorbufferProxy;
}
Image *Texture2D::getRenderTarget(GLenum target, unsigned int level)
{
ASSERT(target == GL_TEXTURE_2D);
ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
if(image[level])
{
image[level]->addRef();
}
return image[level];
}
TextureCubeMap::TextureCubeMap(GLuint name) : Texture(name)
{
for(int f = 0; f < 6; f++)
{
for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
image[f][i] = 0;
}
}
for(int f = 0; f < 6; f++)
{
mFaceProxies[f] = nullptr;
mFaceProxyRefs[f] = 0;
}
}
TextureCubeMap::~TextureCubeMap()
{
for(int f = 0; f < 6; f++)
{
for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
if(image[f][i])
{
image[f][i]->unbind();
image[f][i] = 0;
}
}
}
for(int i = 0; i < 6; i++)
{
mFaceProxies[i] = nullptr;
}
}
// We need to maintain a count of references to renderbuffers acting as
// proxies for this texture, so that the texture is not deleted while
// proxy references still exist. If the reference count drops to zero,
// we set our proxy pointer null, so that a new attempt at referencing
// will cause recreation.
void TextureCubeMap::addProxyRef(const Renderbuffer *proxy)
{
for(int f = 0; f < 6; f++)
{
if(mFaceProxies[f] == proxy)
{
mFaceProxyRefs[f]++;
}
}
}
void TextureCubeMap::releaseProxy(const Renderbuffer *proxy)
{
for(int f = 0; f < 6; f++)
{
if(mFaceProxies[f] == proxy)
{
if(mFaceProxyRefs[f] > 0)
{
mFaceProxyRefs[f]--;
}
if(mFaceProxyRefs[f] == 0)
{
mFaceProxies[f] = nullptr;
}
}
}
}
GLenum TextureCubeMap::getTarget() const
{
return GL_TEXTURE_CUBE_MAP;
}
GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
{
int face = CubeFaceIndex(target);
return image[face][level] ? image[face][level]->getWidth() : 0;
}
GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
{
int face = CubeFaceIndex(target);
return image[face][level] ? image[face][level]->getHeight() : 0;
}
GLenum TextureCubeMap::getFormat(GLenum target, GLint level) const
{
int face = CubeFaceIndex(target);
return image[face][level] ? image[face][level]->getFormat() : GL_NONE;
}
GLenum TextureCubeMap::getType(GLenum target, GLint level) const
{
int face = CubeFaceIndex(target);
return image[face][level] ? image[face][level]->getType() : GL_NONE;
}
sw::Format TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
{
int face = CubeFaceIndex(target);
return image[face][level] ? image[face][level]->getInternalFormat() : sw::FORMAT_NULL;
}
int TextureCubeMap::getTopLevel() const
{
ASSERT(isSamplerComplete());
int levels = 0;
while(levels < IMPLEMENTATION_MAX_TEXTURE_LEVELS && image[0][levels])
{
levels++;
}
return levels;
}
void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
int face = CubeFaceIndex(target);
if(image[face][level])
{
image[face][level]->unbind();
}
image[face][level] = new Image(this, width, height, format, GL_UNSIGNED_BYTE);
if(!image[face][level])
{
return error(GL_OUT_OF_MEMORY);
}
Texture::setCompressedImage(imageSize, pixels, image[face][level]);
}
void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, image[CubeFaceIndex(target)][level]);
}
void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, image[CubeFaceIndex(target)][level]);
}
// Tests for cube map sampling completeness.
bool TextureCubeMap::isSamplerComplete() const
{
for(int face = 0; face < 6; face++)
{
if(!image[face][0])
{
return false;
}
}
int size = image[0][0]->getWidth();
if(size <= 0)
{
return false;
}
if(!isMipmapFiltered())
{
if(!isCubeComplete())
{
return false;
}
}
else
{
if(!isMipmapCubeComplete()) // Also tests for isCubeComplete()
{
return false;
}
}
return true;
}
// Tests for cube texture completeness.
bool TextureCubeMap::isCubeComplete() const
{
if(image[0][0]->getWidth() <= 0 || image[0][0]->getHeight() != image[0][0]->getWidth())
{
return false;
}
for(unsigned int face = 1; face < 6; face++)
{
if(image[face][0]->getWidth() != image[0][0]->getWidth() ||
image[face][0]->getWidth() != image[0][0]->getHeight() ||
image[face][0]->getFormat() != image[0][0]->getFormat() ||
image[face][0]->getType() != image[0][0]->getType())
{
return false;
}
}
return true;
}
bool TextureCubeMap::isMipmapCubeComplete() const
{
if(!isCubeComplete())
{
return false;
}
GLsizei size = image[0][0]->getWidth();
int q = log2(size);
for(int face = 0; face < 6; face++)
{
for(int level = 1; level <= q; level++)
{
if(!image[face][level])
{
return false;
}
if(image[face][level]->getFormat() != image[0][0]->getFormat())
{
return false;
}
if(image[face][level]->getType() != image[0][0]->getType())
{
return false;
}
if(image[face][level]->getWidth() != std::max(1, size >> level))
{
return false;
}
}
}
return true;
}
bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
{
return IsCompressed(getFormat(target, level));
}
bool TextureCubeMap::isDepth(GLenum target, GLint level) const
{
return IsDepthTexture(getFormat(target, level));
}
void TextureCubeMap::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
int face = CubeFaceIndex(target);
if(image[face][level])
{
image[face][level]->unbind();
}
image[face][level] = new Image(this, width, height, format, type);
if(!image[face][level])
{
return error(GL_OUT_OF_MEMORY);
}
Texture::setImage(format, type, unpackAlignment, pixels, image[face][level]);
}
void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
int face = CubeFaceIndex(target);
if(image[face][level])
{
image[face][level]->unbind();
}
image[face][level] = new Image(this, width, height, format, GL_UNSIGNED_BYTE);
if(!image[face][level])
{
return error(GL_OUT_OF_MEMORY);
}
if(width != 0 && height != 0)
{
Image *renderTarget = source->getRenderTarget();
if(!renderTarget)
{
ERR("Failed to retrieve the render target.");
return error(GL_OUT_OF_MEMORY);
}
sw::Rect sourceRect = {x, y, x + width, y + height};
sourceRect.clip(0, 0, source->getColorbuffer()->getWidth(), source->getColorbuffer()->getHeight());
copy(renderTarget, sourceRect, format, 0, 0, image[face][level]);
renderTarget->release();
}
}
Image *TextureCubeMap::getImage(int face, unsigned int level)
{
return image[face][level];
}
Image *TextureCubeMap::getImage(GLenum face, unsigned int level)
{
return image[CubeFaceIndex(face)][level];
}
void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
int face = CubeFaceIndex(target);
if(!image[face][level])
{
return error(GL_INVALID_OPERATION);
}
GLsizei size = image[face][level]->getWidth();
if(xoffset + width > size || yoffset + height > size)
{
return error(GL_INVALID_VALUE);
}
Image *renderTarget = source->getRenderTarget();
if(!renderTarget)
{
ERR("Failed to retrieve the render target.");
return error(GL_OUT_OF_MEMORY);
}
sw::Rect sourceRect = {x, y, x + width, y + height};
sourceRect.clip(0, 0, source->getColorbuffer()->getWidth(), source->getColorbuffer()->getHeight());
copy(renderTarget, sourceRect, image[face][level]->getFormat(), xoffset, yoffset, image[face][level]);
renderTarget->release();
}
void TextureCubeMap::generateMipmaps()
{
if(!isCubeComplete())
{
return error(GL_INVALID_OPERATION);
}
unsigned int q = log2(image[0][0]->getWidth());
for(unsigned int f = 0; f < 6; f++)
{
for(unsigned int i = 1; i <= q; i++)
{
if(image[f][i])
{
image[f][i]->unbind();
}
image[f][i] = new Image(this, std::max(image[0][0]->getWidth() >> i, 1), std::max(image[0][0]->getHeight() >> i, 1), image[0][0]->getFormat(), image[0][0]->getType());
if(!image[f][i])
{
return error(GL_OUT_OF_MEMORY);
}
getDevice()->stretchRect(image[f][i - 1], 0, image[f][i], 0, true);
}
}
}
Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target)
{
if(!IsCubemapTextureTarget(target))
{
return error(GL_INVALID_OPERATION, (Renderbuffer *)nullptr);
}
int face = CubeFaceIndex(target);
if(!mFaceProxies[face])
{
mFaceProxies[face] = new Renderbuffer(name, new RenderbufferTextureCubeMap(this, target));
}
return mFaceProxies[face];
}
Image *TextureCubeMap::getRenderTarget(GLenum target, unsigned int level)
{
ASSERT(IsCubemapTextureTarget(target));
ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
int face = CubeFaceIndex(target);
if(image[face][level])
{
image[face][level]->addRef();
}
return image[face][level];
}
}