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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Query.h: Defines the gl::Query class
#ifndef LIBGL_QUERY_H_
#define LIBGL_QUERY_H_
#include "common/Object.hpp"
#include "Renderer/Renderer.hpp"
#define _GDI32_
#include <windows.h>
#include <GL/GL.h>
#include <GL/glext.h>
namespace gl
{
class Query : public NamedObject
{
public:
Query(GLuint name, GLenum type);
virtual ~Query();
void begin();
void end();
GLuint getResult();
GLboolean isResultAvailable();
GLenum getType() const;
private:
GLboolean testQuery();
sw::Query* mQuery;
GLenum mType;
GLboolean mStatus;
GLint mResult;
};
}
#endif // LIBGL_QUERY_H_