Use a common implementation of the matrix stack for fixed-function OpenGL. Change-Id: Ie51cddb3465f72375f20c704293d0850c95a735b Reviewed-on: https://swiftshader-review.googlesource.com/2600 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGL/libGL.vcxproj b/src/OpenGL/libGL/libGL.vcxproj index d8c182d..fc13a35 100644 --- a/src/OpenGL/libGL/libGL.vcxproj +++ b/src/OpenGL/libGL/libGL.vcxproj
@@ -318,6 +318,7 @@ </PostBuildEvent> </ItemDefinitionGroup> <ItemGroup> + <ClCompile Include="..\common\MatrixStack.cpp" /> <ClCompile Include="..\common\NameSpace.cpp" /> <ClCompile Include="..\common\Object.cpp" /> <ClCompile Include="Buffer.cpp" /> @@ -331,7 +332,6 @@ <ClCompile Include="IndexDataManager.cpp" /> <ClCompile Include="libGL.cpp" /> <ClCompile Include="main.cpp" /> - <ClCompile Include="MatrixStack.cpp" /> <ClCompile Include="Program.cpp" /> <ClCompile Include="Query.cpp" /> <ClCompile Include="Renderbuffer.cpp" /> @@ -344,6 +344,7 @@ </ItemGroup> <ItemGroup> <ClInclude Include="..\common\debug.h" /> + <ClInclude Include="..\common\MatrixStack.hpp" /> <ClInclude Include="..\common\NameSpace.hpp" /> <ClInclude Include="..\common\Object.hpp" /> <ClInclude Include="..\include\GL\glcorearb.h" /> @@ -360,7 +361,6 @@ <ClInclude Include="IndexDataManager.h" /> <ClInclude Include="main.h" /> <ClInclude Include="mathutil.h" /> - <ClInclude Include="MatrixStack.hpp" /> <ClInclude Include="Program.h" /> <ClInclude Include="Query.h" /> <ClInclude Include="Renderbuffer.h" />