| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2011 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef sw_Color_hpp | |
| #define sw_Color_hpp | |
| #include "Common/Types.hpp" | |
| #include "Common/Math.hpp" | |
| namespace sw | |
| { | |
| template<class T> | |
| struct Color | |
| { | |
| Color(); | |
| Color(const Color<byte> &c); | |
| Color(const Color<short> &c); | |
| Color(const Color<float> &c); | |
| Color(int c); | |
| Color(unsigned short c); | |
| Color(unsigned long c); | |
| Color(unsigned int c); | |
| Color(T r, T g, T b, T a = 1); | |
| operator unsigned int() const; | |
| T &operator[](int i); | |
| const T &operator[](int i) const; | |
| Color<T> operator+() const; | |
| Color<T> operator-() const; | |
| Color<T>& operator=(const Color<T>& c); | |
| Color<T> &operator+=(const Color<T> &c); | |
| Color<T> &operator*=(float l); | |
| static Color<T> gradient(const Color<T> &c1, const Color<T> &c2, float d); | |
| static Color<T> shade(const Color<T> &c1, const Color<T> &c2, float d); | |
| template<class S> | |
| friend Color<S> operator+(const Color<S> &c1, const Color<S> &c2); | |
| template<class S> | |
| friend Color<S> operator-(const Color<S> &c1, const Color<S> &c2); | |
| template<class S> | |
| friend Color<S> operator*(float l, const Color<S> &c); | |
| template<class S> | |
| friend Color<S> operator*(const Color<S> &c1, const Color<S> &c2); | |
| template<class S> | |
| friend Color<S> operator/(const Color<S> &c, float l); | |
| T r; | |
| T g; | |
| T b; | |
| T a; | |
| }; | |
| } | |
| #include "Common/Math.hpp" | |
| namespace sw | |
| { | |
| template<class T> | |
| inline Color<T>::Color() | |
| { | |
| } | |
| template<> | |
| inline Color<byte>::Color(const Color<byte> &c) | |
| { | |
| r = c.r; | |
| g = c.g; | |
| b = c.b; | |
| a = c.a; | |
| } | |
| template<> | |
| inline Color<byte>::Color(const Color<short> &c) | |
| { | |
| r = clamp(c.r >> 4, 0, 255); | |
| g = clamp(c.g >> 4, 0, 255); | |
| b = clamp(c.b >> 4, 0, 255); | |
| a = clamp(c.a >> 4, 0, 255); | |
| } | |
| template<> | |
| inline Color<byte>::Color(const Color<float> &c) | |
| { | |
| r = ifloor(clamp(c.r * 256.0f, 0.0f, 255.0f)); | |
| g = ifloor(clamp(c.g * 256.0f, 0.0f, 255.0f)); | |
| b = ifloor(clamp(c.b * 256.0f, 0.0f, 255.0f)); | |
| a = ifloor(clamp(c.a * 256.0f, 0.0f, 255.0f)); | |
| } | |
| template<> | |
| inline Color<short>::Color(const Color<short> &c) | |
| { | |
| r = c.r; | |
| g = c.g; | |
| b = c.b; | |
| a = c.a; | |
| } | |
| template<> | |
| inline Color<short>::Color(const Color<byte> &c) | |
| { | |
| r = c.r << 4; | |
| g = c.g << 4; | |
| b = c.b << 4; | |
| a = c.a << 4; | |
| } | |
| template<> | |
| inline Color<float>::Color(const Color<float> &c) | |
| { | |
| r = c.r; | |
| g = c.g; | |
| b = c.b; | |
| a = c.a; | |
| } | |
| template<> | |
| inline Color<short>::Color(const Color<float> &c) | |
| { | |
| r = iround(clamp(c.r * 4095.0f, -4096.0f, 4095.0f)); | |
| g = iround(clamp(c.g * 4095.0f, -4096.0f, 4095.0f)); | |
| b = iround(clamp(c.b * 4095.0f, -4096.0f, 4095.0f)); | |
| a = iround(clamp(c.a * 4095.0f, -4096.0f, 4095.0f)); | |
| } | |
| template<> | |
| inline Color<float>::Color(const Color<byte> &c) | |
| { | |
| r = c.r / 255.0f; | |
| g = c.g / 255.0f; | |
| b = c.b / 255.0f; | |
| a = c.a / 255.0f; | |
| } | |
| template<> | |
| inline Color<float>::Color(const Color<short> &c) | |
| { | |
| r = c.r / 4095.0f; | |
| g = c.g / 4095.0f; | |
| b = c.b / 4095.0f; | |
| a = c.a / 4095.0f; | |
| } | |
| template<> | |
| inline Color<float>::Color(unsigned short c) | |
| { | |
| r = (float)(c & 0xF800) / (float)0xF800; | |
| g = (float)(c & 0x07E0) / (float)0x07E0; | |
| b = (float)(c & 0x001F) / (float)0x001F; | |
| a = 1; | |
| } | |
| template<> | |
| inline Color<short>::Color(unsigned short c) | |
| { | |
| // 4.12 fixed-point format | |
| r = ((c & 0xF800) >> 4) + ((c & 0xF800) >> 9) + ((c & 0xF800) >> 14); | |
| g = ((c & 0x07E0) << 1) + ((c & 0x07E0) >> 5); | |
| b = ((c & 0x001F) << 7) + ((c & 0x001F) << 2) + ((c & 0x001F) >> 3); | |
| a = 0x1000; | |
| } | |
| template<> | |
| inline Color<byte>::Color(unsigned short c) | |
| { | |
| r = (byte)(((c & 0xF800) >> 8) + ((c & 0xE000) >> 13)); | |
| g = (byte)(((c & 0x07E0) >> 3) + ((c & 0x0600) >> 9)); | |
| b = (byte)(((c & 0x001F) << 3) + ((c & 0x001C) >> 2)); | |
| a = 0xFF; | |
| } | |
| template<> | |
| inline Color<float>::Color(int c) | |
| { | |
| const float d = 1.0f / 255.0f; | |
| r = (float)((c & 0x00FF0000) >> 16) * d; | |
| g = (float)((c & 0x0000FF00) >> 8) * d; | |
| b = (float)((c & 0x000000FF) >> 0) * d; | |
| a = (float)((c & 0xFF000000) >> 24) * d; | |
| } | |
| template<> | |
| inline Color<short>::Color(int c) | |
| { | |
| // 4.12 fixed-point format | |
| r = (short)((c & 0x00FF0000) >> 12); | |
| g = (short)((c & 0x0000FF00) >> 4); | |
| b = (short)((c & 0x000000FF) << 4); | |
| a = (short)((c & 0xFF000000) >> 20); | |
| } | |
| template<> | |
| inline Color<byte>::Color(int c) | |
| { | |
| r = (byte)((c & 0x00FF0000) >> 16); | |
| g = (byte)((c & 0x0000FF00) >> 8); | |
| b = (byte)((c & 0x000000FF) >> 0); | |
| a = (byte)((c & 0xFF000000) >> 24); | |
| } | |
| template<> | |
| inline Color<float>::Color(unsigned int c) | |
| { | |
| const float d = 1.0f / 255.0f; | |
| r = (float)((c & 0x00FF0000) >> 16) * d; | |
| g = (float)((c & 0x0000FF00) >> 8) * d; | |
| b = (float)((c & 0x000000FF) >> 0) * d; | |
| a = (float)((c & 0xFF000000) >> 24) * d; | |
| } | |
| template<> | |
| inline Color<short>::Color(unsigned int c) | |
| { | |
| // 4.12 fixed-point format | |
| r = (short)((c & 0x00FF0000) >> 12); | |
| g = (short)((c & 0x0000FF00) >> 4); | |
| b = (short)((c & 0x000000FF) << 4); | |
| a = (short)((c & 0xFF000000) >> 20); | |
| } | |
| template<> | |
| inline Color<byte>::Color(unsigned int c) | |
| { | |
| r = (byte)((c & 0x00FF0000) >> 16); | |
| g = (byte)((c & 0x0000FF00) >> 8); | |
| b = (byte)((c & 0x000000FF) >> 0); | |
| a = (byte)((c & 0xFF000000) >> 24); | |
| } | |
| template<> | |
| inline Color<float>::Color(unsigned long c) | |
| { | |
| const float d = 1.0f / 255.0f; | |
| r = (float)((c & 0x00FF0000) >> 16) * d; | |
| g = (float)((c & 0x0000FF00) >> 8) * d; | |
| b = (float)((c & 0x000000FF) >> 0) * d; | |
| a = (float)((c & 0xFF000000) >> 24) * d; | |
| } | |
| template<> | |
| inline Color<short>::Color(unsigned long c) | |
| { | |
| // 4.12 fixed-point format | |
| r = (short)((c & 0x00FF0000) >> 12); | |
| g = (short)((c & 0x0000FF00) >> 4); | |
| b = (short)((c & 0x000000FF) << 4); | |
| a = (short)((c & 0xFF000000) >> 20); | |
| } | |
| template<> | |
| inline Color<byte>::Color(unsigned long c) | |
| { | |
| r = (byte)((c & 0x00FF0000) >> 16); | |
| g = (byte)((c & 0x0000FF00) >> 8); | |
| b = (byte)((c & 0x000000FF) >> 0); | |
| a = (byte)((c & 0xFF000000) >> 24); | |
| } | |
| template<class T> | |
| inline Color<T>::Color(T r_, T g_, T b_, T a_) | |
| { | |
| r = r_; | |
| g = g_; | |
| b = b_; | |
| a = a_; | |
| } | |
| template<> | |
| inline Color<float>::operator unsigned int() const | |
| { | |
| return ((unsigned int)min(b * 255.0f, 255.0f) << 0) | | |
| ((unsigned int)min(g * 255.0f, 255.0f) << 8) | | |
| ((unsigned int)min(r * 255.0f, 255.0f) << 16) | | |
| ((unsigned int)min(a * 255.0f, 255.0f) << 24); | |
| } | |
| template<> | |
| inline Color<short>::operator unsigned int() const | |
| { | |
| return ((unsigned int)min(b >> 4, 255) << 0) | | |
| ((unsigned int)min(g >> 4, 255) << 8) | | |
| ((unsigned int)min(r >> 4, 255) << 16) | | |
| ((unsigned int)min(a >> 4, 255) << 24); | |
| } | |
| template<> | |
| inline Color<byte>::operator unsigned int() const | |
| { | |
| return (b << 0) + | |
| (g << 8) + | |
| (r << 16) + | |
| (a << 24); | |
| } | |
| template<class T> | |
| inline T &Color<T>::operator[](int i) | |
| { | |
| return (&r)[i]; | |
| } | |
| template<class T> | |
| inline const T &Color<T>::operator[](int i) const | |
| { | |
| return (&r)[i]; | |
| } | |
| template<class T> | |
| inline Color<T> Color<T>::operator+() const | |
| { | |
| return *this; | |
| } | |
| template<class T> | |
| inline Color<T> Color<T>::operator-() const | |
| { | |
| return Color(-r, -g, -b, -a); | |
| } | |
| template<class T> | |
| inline Color<T> &Color<T>::operator=(const Color& c) | |
| { | |
| r = c.r; | |
| g = c.g; | |
| b = c.b; | |
| a = c.a; | |
| return *this; | |
| } | |
| template<class T> | |
| inline Color<T> &Color<T>::operator+=(const Color &c) | |
| { | |
| r += c.r; | |
| g += c.g; | |
| b += c.b; | |
| a += c.a; | |
| return *this; | |
| } | |
| template<class T> | |
| inline Color<T> &Color<T>::operator*=(float l) | |
| { | |
| *this = l * *this; | |
| return *this; | |
| } | |
| template<class T> | |
| inline Color<T> operator+(const Color<T> &c1, const Color<T> &c2) | |
| { | |
| return Color<T>(c1.r + c2.r, | |
| c1.g + c2.g, | |
| c1.b + c2.b, | |
| c1.a + c2.a); | |
| } | |
| template<class T> | |
| inline Color<T> operator-(const Color<T> &c1, const Color<T> &c2) | |
| { | |
| return Color<T>(c1.r - c2.r, | |
| c1.g - c2.g, | |
| c1.b - c2.b, | |
| c1.a - c2.a); | |
| } | |
| template<class T> | |
| inline Color<T> operator*(float l, const Color<T> &c) | |
| { | |
| T r = (T)(l * c.r); | |
| T g = (T)(l * c.g); | |
| T b = (T)(l * c.b); | |
| T a = (T)(l * c.a); | |
| return Color<T>(r, g, b, a); | |
| } | |
| template<class T> | |
| inline Color<T> operator*(const Color<T> &c1, const Color<T> &c2) | |
| { | |
| T r = c1.r * c2.r; | |
| T g = c1.g * c2.g; | |
| T b = c1.b * c2.b; | |
| T a = c1.a * c2.a; | |
| return Color<T>(r, g, b, a); | |
| } | |
| template<> | |
| inline Color<short> operator*(const Color<short> &c1, const Color<short> &c2) | |
| { | |
| short r = c1.r * c2.r >> 12; | |
| short g = c1.g * c2.g >> 12; | |
| short b = c1.b * c2.b >> 12; | |
| short a = c1.a * c2.a >> 12; | |
| return Color<short>(r, g, b, a); | |
| } | |
| template<> | |
| inline Color<byte> operator*(const Color<byte> &c1, const Color<byte> &c2) | |
| { | |
| byte r = c1.r * c2.r >> 8; | |
| byte g = c1.g * c2.g >> 8; | |
| byte b = c1.b * c2.b >> 8; | |
| byte a = c1.a * c2.a >> 8; | |
| return Color<byte>(r, g, b, a); | |
| } | |
| template<class T> | |
| inline Color<T> operator/(const Color<T> &c, float l) | |
| { | |
| l = 1.0f / l; | |
| T r = (T)(l * c.r); | |
| T g = (T)(l * c.g); | |
| T b = (T)(l * c.b); | |
| T a = (T)(l * c.a); | |
| return Color<T>(r, g, b, a); | |
| } | |
| template<class T> | |
| inline Color<T> Color<T>::gradient(const Color<T> &c1, const Color<T> &c2, float d) | |
| { | |
| d = 1.0f / d; | |
| T r = (c2.r - c1.r) * d; | |
| T g = (c2.g - c1.g) * d; | |
| T b = (c2.b - c1.b) * d; | |
| T a = (c2.a - c1.a) * d; | |
| return Color<T>(r, g, b, a); | |
| } | |
| template<class T> | |
| inline Color<T> Color<T>::shade(const Color<T> &c1, const Color<T> &c2, float d) | |
| { | |
| T r = c1.r + (T)(d * (c2.r - c1.r)); | |
| T g = c1.g + (T)(d * (c2.g - c1.g)); | |
| T b = c1.b + (T)(d * (c2.b - c1.b)); | |
| T a = c1.a + (T)(d * (c2.a - c1.a)); | |
| return Color<T>(r, g, b, a); | |
| } | |
| } | |
| #endif // sw_Color_hpp |