Fixed expected state when using different images for depth and stencil When depth and stencil are both present, they must be the same image, or return GL_FRAMEBUFFER_UNSUPPORTED, according to the GLES 3.0 spec, section 4.4.4, Framebuffer Completeness. Change-Id: I607c05617fb55743635eda987da6de523385d92b Reviewed-on: https://swiftshader-review.googlesource.com/5262 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>