commit | 519b657bb8506f1448686ff83244f4a43372936a | [log] [tgz] |
---|---|---|
author | Alexis Hetu <sugoi@google.com> | Mon May 02 10:49:04 2016 -0400 |
committer | Alexis Hétu <sugoi@google.com> | Wed May 11 16:50:54 2016 +0000 |
tree | 1244750340f4b8646fa312a9c464aee9f7b243d7 | |
parent | 0bac285a78df6a6d7a6b68784748b92805420ffb [diff] |
Fixed expected state when using different images for depth and stencil When depth and stencil are both present, they must be the same image, or return GL_FRAMEBUFFER_UNSUPPORTED, according to the GLES 3.0 spec, section 4.4.4, Framebuffer Completeness. Change-Id: I607c05617fb55743635eda987da6de523385d92b Reviewed-on: https://swiftshader-review.googlesource.com/5262 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>