Added preprocessor definitions for the architecture details of the DLLs Change-Id: I473d9f83cceb53247c407a5c7e30acd8346c6b40 Reviewed-on: https://swiftshader-review.googlesource.com/3033 Tested-by: Maxime Grégoire <mgregoire@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLESv2/libGLESv2.vcxproj b/src/OpenGL/libGLESv2/libGLESv2.vcxproj index f9a8bd3..ac08bc2 100644 --- a/src/OpenGL/libGLESv2/libGLESv2.vcxproj +++ b/src/OpenGL/libGLESv2/libGLESv2.vcxproj
@@ -316,6 +316,9 @@ mkdir "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platform)\translator" copy "$(OutDir)libGLESv2.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platform)\translator\libGLES_V2_translator.dll"</Command> </PostBuildEvent> + <ResourceCompile> + <PreprocessorDefinitions>WIN64</PreprocessorDefinitions> + </ResourceCompile> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\common\Image.cpp" />