Added preprocessor definitions for the architecture details of the DLLs

Change-Id: I473d9f83cceb53247c407a5c7e30acd8346c6b40
Reviewed-on: https://swiftshader-review.googlesource.com/3033
Tested-by: Maxime Grégoire <mgregoire@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGL/libGL.vcxproj b/src/OpenGL/libGL/libGL.vcxproj
index ee07dd6..36a8a33 100644
--- a/src/OpenGL/libGL/libGL.vcxproj
+++ b/src/OpenGL/libGL/libGL.vcxproj
@@ -188,6 +188,9 @@
       <Command>mkdir "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platform)\"

 copy "$(OutDir)opengl32.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platform)\"</Command>

     </PostBuildEvent>

+    <ResourceCompile>

+      <PreprocessorDefinitions>WIN64</PreprocessorDefinitions>

+    </ResourceCompile>

   </ItemDefinitionGroup>

   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">

     <ClCompile>

@@ -253,6 +256,9 @@
       <Command>mkdir "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platform)\"

 copy "$(OutDir)opengl32.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platform)\"</Command>

     </PostBuildEvent>

+    <ResourceCompile>

+      <PreprocessorDefinitions>WIN64</PreprocessorDefinitions>

+    </ResourceCompile>

   </ItemDefinitionGroup>

   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">

     <ClCompile>

@@ -316,6 +322,9 @@
       <Command>mkdir "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platform)\"

 copy "$(OutDir)opengl32.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platform)\"</Command>

     </PostBuildEvent>

+    <ResourceCompile>

+      <PreprocessorDefinitions>WIN64</PreprocessorDefinitions>

+    </ResourceCompile>

   </ItemDefinitionGroup>

   <ItemGroup>

     <ClCompile Include="..\common\MatrixStack.cpp" />