Added preprocessor definitions for the architecture details of the DLLs
Change-Id: I473d9f83cceb53247c407a5c7e30acd8346c6b40
Reviewed-on: https://swiftshader-review.googlesource.com/3033
Tested-by: Maxime Grégoire <mgregoire@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGL/libGL.vcxproj b/src/OpenGL/libGL/libGL.vcxproj
index ee07dd6..36a8a33 100644
--- a/src/OpenGL/libGL/libGL.vcxproj
+++ b/src/OpenGL/libGL/libGL.vcxproj
@@ -188,6 +188,9 @@
<Command>mkdir "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platform)\"
copy "$(OutDir)opengl32.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platform)\"</Command>
</PostBuildEvent>
+ <ResourceCompile>
+ <PreprocessorDefinitions>WIN64</PreprocessorDefinitions>
+ </ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@@ -253,6 +256,9 @@
<Command>mkdir "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platform)\"
copy "$(OutDir)opengl32.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platform)\"</Command>
</PostBuildEvent>
+ <ResourceCompile>
+ <PreprocessorDefinitions>WIN64</PreprocessorDefinitions>
+ </ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
<ClCompile>
@@ -316,6 +322,9 @@
<Command>mkdir "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platform)\"
copy "$(OutDir)opengl32.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platform)\"</Command>
</PostBuildEvent>
+ <ResourceCompile>
+ <PreprocessorDefinitions>WIN64</PreprocessorDefinitions>
+ </ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\common\MatrixStack.cpp" />