Don't use Long1 for stencil operations.

Bug swiftshader:15

Change-Id: I4fa5356109e35ac13f9f8d5a97e9059262901051
Reviewed-on: https://swiftshader-review.googlesource.com/7950
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-on: https://swiftshader-review.googlesource.com/8156
Reviewed-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/Renderer/Surface.cpp b/src/Renderer/Surface.cpp
index 02ad43b..25e64e8 100644
--- a/src/Renderer/Surface.cpp
+++ b/src/Renderer/Surface.cpp
@@ -3051,6 +3051,7 @@
 		int height2 = (height + 1) & ~1;
 
 		// FIXME: Unpacking byte4 to short4 in the sampler currently involves reading 8 bytes,
+		// and stencil operations also read 8 bytes per four 8-bit stencil values,
 		// so we have to allocate 4 extra bytes to avoid buffer overruns.
 		return allocateZero(size(width2, height2, depth, format) + 4);
 	}