commit | 4846150bb362d656e67d2ffd8a5014745946171a | [log] [tgz] |
---|---|---|
author | Nicolas Capens <capn@google.com> | Mon Aug 06 14:20:45 2018 -0400 |
committer | Nicolas Capens <nicolascapens@google.com> | Fri Oct 12 18:19:15 2018 +0000 |
tree | 540a99169de20e93d3e69a73a6304fc77d12b487 | |
parent | 49336beaa6cf3d6768dfee81fc2d741bbb7f2554 [diff] [blame] |
Rename Reactor namespace to rr. We were using sw, the namespace used in the rest of SwiftShader, as the namespace for Reactor. Putting Reactor code into its own namespace makes it easier to untangle dependencies. Bug swiftshader:16 Bug b/115344057 Change-Id: Iea4e049a4796323bf80b4f5e6e17778ccf17b995 Reviewed-on: https://swiftshader-review.googlesource.com/c/21308 Reviewed-by: Alexis Hétu <sugoi@google.com> Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Main/FrameBuffer.hpp b/src/Main/FrameBuffer.hpp index dd539e1..f07feb3 100644 --- a/src/Main/FrameBuffer.hpp +++ b/src/Main/FrameBuffer.hpp
@@ -21,6 +21,8 @@ namespace sw { + using namespace rr; + class Surface; struct BlitState