Program related validation
Added some validation for uniforms and uniform blocks.
Fixes some failures in (only 1 failure left):
dEQP-GLES3.functional.negative_api.state*
Change-Id: I507c7e8784230f85b0d312d162e5ff82bdbd15ed
Reviewed-on: https://swiftshader-review.googlesource.com/14428
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/OpenGL/libGLESv2/Context.cpp b/src/OpenGL/libGLESv2/Context.cpp
index 2a80871..b32e792 100644
--- a/src/OpenGL/libGLESv2/Context.cpp
+++ b/src/OpenGL/libGLESv2/Context.cpp
@@ -2423,6 +2423,20 @@
template<typename T> bool Context::getUniformBufferiv(GLuint index, GLenum pname, T *param) const
{
+ switch(pname)
+ {
+ case GL_UNIFORM_BUFFER_BINDING:
+ case GL_UNIFORM_BUFFER_SIZE:
+ case GL_UNIFORM_BUFFER_START:
+ if(index >= MAX_UNIFORM_BUFFER_BINDINGS)
+ {
+ return error(GL_INVALID_VALUE, true);
+ }
+ break;
+ default:
+ break;
+ }
+
const BufferBinding& uniformBuffer = mState.uniformBuffers[index];
switch(pname)
diff --git a/src/OpenGL/libGLESv2/Program.cpp b/src/OpenGL/libGLESv2/Program.cpp
index 37c294f..58a3ac9 100644
--- a/src/OpenGL/libGLESv2/Program.cpp
+++ b/src/OpenGL/libGLESv2/Program.cpp
@@ -499,6 +499,10 @@
GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
{
+ if(uniformBlockIndex >= getActiveUniformBlockCount())
+ {
+ return error(GL_INVALID_VALUE, GL_INVALID_INDEX);
+ }
return uniformBlockBindings[uniformBlockIndex];
}
@@ -2776,7 +2780,10 @@
void Program::getActiveUniformBlockName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const
{
- ASSERT(index < getActiveUniformBlockCount());
+ if(index >= getActiveUniformBlockCount())
+ {
+ return error(GL_INVALID_VALUE);
+ }
const UniformBlock &uniformBlock = *uniformBlocks[index];
diff --git a/src/OpenGL/libGLESv2/libGLESv3.cpp b/src/OpenGL/libGLESv2/libGLESv3.cpp
index 76381e1..2d646ec 100644
--- a/src/OpenGL/libGLESv2/libGLESv3.cpp
+++ b/src/OpenGL/libGLESv2/libGLESv3.cpp
@@ -2382,19 +2382,21 @@
if(context)
{
- if(program == 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
es2::Program *programObject = context->getProgram(program);
- if(!programObject || !programObject->isLinked())
+ if(!programObject)
{
- return error(GL_INVALID_OPERATION);
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
}
- if(!programObject)
+ if(!programObject->isLinked())
{
return error(GL_INVALID_OPERATION);
}
@@ -2814,7 +2816,14 @@
if(!programObject)
{
- return error(GL_INVALID_OPERATION);
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
}
if(!programObject->isLinked())
@@ -2867,7 +2876,14 @@
if(!programObject)
{
- return error(GL_INVALID_OPERATION);
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
}
for(int uniformId = 0; uniformId < uniformCount; uniformId++)
@@ -2901,7 +2917,14 @@
if(!programObject)
{
- return error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE, GL_INVALID_INDEX);
+ }
}
return programObject->getUniformBlockIndex(uniformBlockName);