blob: fe6665ac79b237a97c18312c23063010f3559d64 [file] [log] [blame]
uniform sampler2D sTexture;
varying lowp float LightIntensity;
varying mediump vec2 TexCoord;
void main()
{
gl_FragColor = texture2D(sTexture, TexCoord) * LightIntensity;
}