blob: bc26eb1c3e683863bd015a5de3cdcc0208b430b6 [file] [log] [blame]
// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT
#include "../PVRTMemoryFileSystem.h"
// using 32 bit to guarantee alignment.
#ifndef A32BIT
#define A32BIT static const unsigned int
#endif
// ******** Start: FragShader.fsh ********
// File data
static const char _FragShader_fsh[] =
"uniform sampler2D sTexture;\r\n"
"\r\n"
"varying lowp float LightIntensity;\r\n"
"varying mediump vec2 TexCoord;\r\n"
"\r\n"
"void main()\r\n"
"{\r\n"
" gl_FragColor = texture2D(sTexture, TexCoord) * LightIntensity;\r\n"
"}\r\n";
// Register FragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_FragShader_fsh("FragShader.fsh", _FragShader_fsh, 195);
// ******** End: FragShader.fsh ********