blob: fd4b055ada8fdb4b7c3facf2196a1ac832267358 [file] [log] [blame]
uniform sampler2D sTexture;
varying lowp vec3 DiffuseLight;
varying lowp vec3 SpecularLight;
varying mediump vec2 TexCoord;
void main()
{
lowp vec3 texColor = texture2D(sTexture, TexCoord).rgb;
lowp vec3 color = (texColor * DiffuseLight) + SpecularLight;
gl_FragColor = vec4(color, 1.0);
}