blob: e555442e1806f97c8ffcc07e1374c9c0bce837b2 [file] [log] [blame]
// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT
#include "../PVRTMemoryFileSystem.h"
// using 32 bit to guarantee alignment.
#ifndef A32BIT
#define A32BIT static const unsigned int
#endif
// ******** Start: VertShader.vsh ********
// File data
static const char _VertShader_vsh[] =
"#version 300 es\n"
"\n"
"#define VERTEX_ARRAY 0\n"
"#define TEXCOORD_ARRAY 1\n"
"\n"
"layout (location = VERTEX_ARRAY) in highp vec4 inVertex;\n"
"layout (location = TEXCOORD_ARRAY) in mediump vec2 inTexCoord;\n"
"\n"
"out mediump vec2 texCoords;\n"
"\t\t\n"
"void main() \n"
"{ \n"
"\tgl_Position = inVertex;\n"
"\ttexCoords = inTexCoord;\n"
"} \n";
// Register VertShader.vsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_VertShader_vsh("VertShader.vsh", _VertShader_vsh, 301);
// ******** End: VertShader.vsh ********