blob: 851590ba6f843c0ceb21a83e440bef83280ada95 [file] [log] [blame]
#version 300 es
uniform sampler2D sTexture;
in mediump vec2 texCoords;
layout(location = 0) out lowp vec4 oFragColour;
void main()
{
highp vec3 vCol = texture(sTexture, texCoords).rgb;
oFragColour = vec4(vCol, 1.0);
}