blob: 5b61990e2df7aad623f7727dae967104a728d900 [file] [log] [blame]
// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT
#include "../PVRTMemoryFileSystem.h"
// using 32 bit to guarantee alignment.
#ifndef A32BIT
#define A32BIT static const unsigned int
#endif
// ******** Start: DefaultVertShader.vsh ********
// File data
static const char _DefaultVertShader_vsh[] =
"attribute highp vec3 inVertex;\n"
"attribute mediump vec2 inTexCoord;\n"
"\n"
"uniform highp mat4 MVPMatrix;\n"
"uniform float\tfUOffset;\n"
"\n"
"varying mediump vec2 TexCoord;\n"
"\n"
"void main()\n"
"{\n"
"\tgl_Position = MVPMatrix * vec4(inVertex, 1.0);\n"
"\n"
"\t// Pass through texcoords\n"
"\tTexCoord = inTexCoord;\n"
"\tTexCoord.x += fUOffset;\n"
"}\n"
" ";
// Register DefaultVertShader.vsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_DefaultVertShader_vsh("DefaultVertShader.vsh", _DefaultVertShader_vsh, 301);
// ******** End: DefaultVertShader.vsh ********