blob: 7e6e91bbc3ab8732692b22ad31921b0243276235 [file] [log] [blame]
// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT
#include "../PVRTMemoryFileSystem.h"
// using 32 bit to guarantee alignment.
#ifndef A32BIT
#define A32BIT static const unsigned int
#endif
// ******** Start: DefaultFragShader.fsh ********
// File data
static const char _DefaultFragShader_fsh[] =
"uniform sampler2D sTexture;\n"
"\n"
"varying mediump vec2 TexCoord;\n"
"\n"
"void main()\n"
"{\n"
" gl_FragColor = texture2D(sTexture, TexCoord);\n"
"}\n";
// Register DefaultFragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_DefaultFragShader_fsh("DefaultFragShader.fsh", _DefaultFragShader_fsh, 128);
// ******** End: DefaultFragShader.fsh ********