Reenable ASLR in SwiftShader
Apparently this was accidentally disabled when the project was switched to VS2010.
diff --git a/src/GLES2/libEGL/libEGL.vcxproj b/src/GLES2/libEGL/libEGL.vcxproj
index 7eeff3f..8e9325d 100644
--- a/src/GLES2/libEGL/libEGL.vcxproj
+++ b/src/GLES2/libEGL/libEGL.vcxproj
@@ -113,7 +113,7 @@
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
- <RandomizedBaseAddress>false</RandomizedBaseAddress>
+ <RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
diff --git a/src/GLES2/libGLESv2/libGLESv2.vcxproj b/src/GLES2/libGLESv2/libGLESv2.vcxproj
index 20cf4f8..924cd42 100644
--- a/src/GLES2/libGLESv2/libGLESv2.vcxproj
+++ b/src/GLES2/libGLESv2/libGLESv2.vcxproj
@@ -157,7 +157,7 @@
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
- <RandomizedBaseAddress>false</RandomizedBaseAddress>
+ <RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
@@ -238,4 +238,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
-</Project>
\ No newline at end of file
+</Project>