Reenable ASLR in SwiftShader

Apparently this was accidentally disabled when the project was switched to VS2010.
diff --git a/src/GLES2/libEGL/libEGL.vcxproj b/src/GLES2/libEGL/libEGL.vcxproj
index 7eeff3f..8e9325d 100644
--- a/src/GLES2/libEGL/libEGL.vcxproj
+++ b/src/GLES2/libEGL/libEGL.vcxproj
@@ -113,7 +113,7 @@
       <SubSystem>Windows</SubSystem>

       <OptimizeReferences>true</OptimizeReferences>

       <EnableCOMDATFolding>true</EnableCOMDATFolding>

-      <RandomizedBaseAddress>false</RandomizedBaseAddress>

+      <RandomizedBaseAddress>true</RandomizedBaseAddress>

       <DataExecutionPrevention>

       </DataExecutionPrevention>

       <TargetMachine>MachineX86</TargetMachine>

diff --git a/src/GLES2/libGLESv2/libGLESv2.vcxproj b/src/GLES2/libGLESv2/libGLESv2.vcxproj
index 20cf4f8..924cd42 100644
--- a/src/GLES2/libGLESv2/libGLESv2.vcxproj
+++ b/src/GLES2/libGLESv2/libGLESv2.vcxproj
@@ -157,7 +157,7 @@
       <SubSystem>Windows</SubSystem>

       <OptimizeReferences>true</OptimizeReferences>

       <EnableCOMDATFolding>true</EnableCOMDATFolding>

-      <RandomizedBaseAddress>false</RandomizedBaseAddress>

+      <RandomizedBaseAddress>true</RandomizedBaseAddress>

       <DataExecutionPrevention>

       </DataExecutionPrevention>

       <TargetMachine>MachineX86</TargetMachine>

@@ -238,4 +238,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

   <ImportGroup Label="ExtensionTargets">

   </ImportGroup>

-</Project>
\ No newline at end of file
+</Project>