)]}'
{
  "commit": "445a44a95d963deceba85f7f13d8fff441af6e5a",
  "tree": "41e27c0ba6caf23d53ad190237274b681e678d7c",
  "parents": [
    "7d867277f805cedc984b7d4235ee04f35d859487"
  ],
  "author": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Wed Apr 10 16:37:19 2019 -0400"
  },
  "committer": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Fri Apr 12 23:10:20 2019 +0000"
  },
  "message": "SpirvShader: Implement GLSLstd450MatrixInverse\n\nBug: b/126873455\nTests: dEQP-VK.glsl.matrix.inverse.*\nChange-Id: Ie4cbe7a193ac18e383cc2c783df1eca21d0dcbf1\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28808\nPresubmit-Ready: Ben Clayton \u003cbclayton@google.com\u003e\nTested-by: Ben Clayton \u003cbclayton@google.com\u003e\nKokoro-Presubmit: kokoro \u003cnoreply+kokoro@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "d212ff1a173a192f0a3bfe07e138fdcbe8c4481f",
      "old_mode": 33188,
      "old_path": "src/Pipeline/SpirvShader.cpp",
      "new_id": "031bbf1a0575032975e2f32b5e59dccf94a87d23",
      "new_mode": 33188,
      "new_path": "src/Pipeline/SpirvShader.cpp"
    }
  ]
}
