Refactor Byte4 unpacking.
Change-Id: I82f8215ce4366e0795ce249b4d8f6c8e391af96c
Reviewed-on: https://swiftshader-review.googlesource.com/8568
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Shader/SamplerCore.cpp b/src/Shader/SamplerCore.cpp
index 67b0f05..18feac3 100644
--- a/src/Shader/SamplerCore.cpp
+++ b/src/Shader/SamplerCore.cpp
@@ -1690,7 +1690,7 @@
uuuu = applyOffset(uuuu, offset.x, Int4(*Pointer<UShort4>(mipmap + OFFSET(Mipmap, width))), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingModeU);
vvvv = applyOffset(vvvv, offset.y, Int4(*Pointer<UShort4>(mipmap + OFFSET(Mipmap, height))), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingModeV);
}
-
+
Short4 uuu2 = uuuu;
uuuu = As<Short4>(UnpackLow(uuuu, vvvv));
uuu2 = As<Short4>(UnpackHigh(uuu2, vvvv));
@@ -1776,12 +1776,12 @@
{
case 4:
{
- Byte8 c0 = *Pointer<Byte8>(buffer[f0] + 4 * index[0]);
- Byte8 c1 = *Pointer<Byte8>(buffer[f1] + 4 * index[1]);
- Byte8 c2 = *Pointer<Byte8>(buffer[f2] + 4 * index[2]);
- Byte8 c3 = *Pointer<Byte8>(buffer[f3] + 4 * index[3]);
- c.x = UnpackLow(c0, c1);
- c.y = UnpackLow(c2, c3);
+ Byte4 c0 = *Pointer<Byte4>(buffer[f0] + 4 * index[0]);
+ Byte4 c1 = *Pointer<Byte4>(buffer[f1] + 4 * index[1]);
+ Byte4 c2 = *Pointer<Byte4>(buffer[f2] + 4 * index[2]);
+ Byte4 c3 = *Pointer<Byte4>(buffer[f3] + 4 * index[3]);
+ c.x = Unpack(c0, c1);
+ c.y = Unpack(c2, c3);
switch(state.textureFormat)
{
@@ -1819,12 +1819,12 @@
break;
case 3:
{
- Byte8 c0 = *Pointer<Byte8>(buffer[f0] + 4 * index[0]);
- Byte8 c1 = *Pointer<Byte8>(buffer[f1] + 4 * index[1]);
- Byte8 c2 = *Pointer<Byte8>(buffer[f2] + 4 * index[2]);
- Byte8 c3 = *Pointer<Byte8>(buffer[f3] + 4 * index[3]);
- c.x = UnpackLow(c0, c1);
- c.y = UnpackLow(c2, c3);
+ Byte4 c0 = *Pointer<Byte4>(buffer[f0] + 4 * index[0]);
+ Byte4 c1 = *Pointer<Byte4>(buffer[f1] + 4 * index[1]);
+ Byte4 c2 = *Pointer<Byte4>(buffer[f2] + 4 * index[2]);
+ Byte4 c3 = *Pointer<Byte4>(buffer[f3] + 4 * index[3]);
+ c.x = Unpack(c0, c1);
+ c.y = Unpack(c2, c3);
switch(state.textureFormat)
{