Refactor Byte4 unpacking.
Change-Id: I82f8215ce4366e0795ce249b4d8f6c8e391af96c
Reviewed-on: https://swiftshader-review.googlesource.com/8568
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Reactor/SubzeroReactor.cpp b/src/Reactor/SubzeroReactor.cpp
index 9cd6fb8..5468cb9 100644
--- a/src/Reactor/SubzeroReactor.cpp
+++ b/src/Reactor/SubzeroReactor.cpp
@@ -40,8 +40,8 @@
#include <Windows.h>
#else
#include <sys/mman.h>
-#if !defined(MAP_ANONYMOUS)
-#define MAP_ANONYMOUS MAP_ANON
+#if !defined(MAP_ANONYMOUS)
+#define MAP_ANONYMOUS MAP_ANON
#endif
#endif
@@ -2572,6 +2572,11 @@
return RValue<Short4>(Nucleus::createShuffleVector(x.value, x.value, shuffle));
}
+ RValue<Short4> Unpack(RValue<Byte4> x, RValue<Byte4> y)
+ {
+ return UnpackLow(As<Byte8>(x), As<Byte8>(y));
+ }
+
RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y)
{
int shuffle[16] = {0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23}; // Real type is v16i8