Fix packusdw SSE2 fallback.
Bug swiftshader:20
Change-Id: I81ad267d450713ffe2a5a84e1d7f7f140b515c85
Reviewed-on: https://swiftshader-review.googlesource.com/8454
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/Reactor/LLVMReactor.cpp b/src/Reactor/LLVMReactor.cpp
index e1c4c92..42578fe 100644
--- a/src/Reactor/LLVMReactor.cpp
+++ b/src/Reactor/LLVMReactor.cpp
@@ -3017,11 +3017,11 @@
if(!saturate || !CPUID::supportsSSE4_1())
{
- *this = Short4(Int4(int4));
+ *this = Short4(int4);
}
else
{
- *this = As<Short4>(Int2(As<Int4>(x86::packusdw(As<UInt4>(int4), As<UInt4>(int4)))));
+ *this = As<Short4>(Int2(As<Int4>(x86::packusdw(int4, int4))));
}
}
@@ -3276,6 +3276,12 @@
}
}
+ Short8::Short8(short c)
+ {
+ int64_t constantVector[8] = {c, c, c, c, c, c, c, c};
+ storeValue(Nucleus::createConstantVector(constantVector, getType()));
+ }
+
Short8::Short8(short c0, short c1, short c2, short c3, short c4, short c5, short c6, short c7)
{
int64_t constantVector[8] = {c0, c1, c2, c3, c4, c5, c6, c7};
@@ -3354,6 +3360,12 @@
return T(VectorType::get(Short::getType(), 8));
}
+ UShort8::UShort8(unsigned short c)
+ {
+ int64_t constantVector[8] = {c, c, c, c, c, c, c, c};
+ storeValue(Nucleus::createConstantVector(constantVector, getType()));
+ }
+
UShort8::UShort8(unsigned short c0, unsigned short c1, unsigned short c2, unsigned short c3, unsigned short c4, unsigned short c5, unsigned short c6, unsigned short c7)
{
int64_t constantVector[8] = {c0, c1, c2, c3, c4, c5, c6, c7};
@@ -5552,7 +5564,7 @@
RValue<UShort8> Pack(RValue<UInt4> x, RValue<UInt4> y)
{
- return x86::packusdw(x, y); // FIXME: Fallback required
+ return x86::packusdw(As<Int4>(x), As<Int4>(y));
}
Type *UInt4::getType()
@@ -6888,7 +6900,7 @@
return As<Byte8>(V(::builder->CreateCall2(packuswb, As<MMX>(x).value, As<MMX>(y).value)));
}
- RValue<UShort8> packusdw(RValue<UInt4> x, RValue<UInt4> y)
+ RValue<UShort8> packusdw(RValue<Int4> x, RValue<Int4> y)
{
if(CPUID::supportsSSE4_1())
{
@@ -6898,8 +6910,10 @@
}
else
{
- // FIXME: Not an exact replacement!
- return As<UShort8>(packssdw(As<Int4>(x - UInt4(0x00008000, 0x00008000, 0x00008000, 0x00008000)), As<Int4>(y - UInt4(0x00008000, 0x00008000, 0x00008000, 0x00008000))) + Short8(0x8000u, 0x8000u, 0x8000u, 0x8000u, 0x8000u, 0x8000u, 0x8000u, 0x8000u));
+ RValue<Int4> bx = (x & ~(x >> 31)) - Int4(0x8000);
+ RValue<Int4> by = (y & ~(y >> 31)) - Int4(0x8000);
+
+ return As<UShort8>(packssdw(bx, by) + Short8(0x8000u));
}
}