commit | 5bce1f4d069e25d15bc878b1e082e2ae672745bb | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Fri May 10 16:03:49 2019 -0400 |
committer | Antonio Maiorano <amaiorano@google.com> | Tue May 14 16:55:58 2019 +0000 |
tree | 425b597788483dc425737c42091f6db7f270c661 | |
parent | 69c37491787a39b4219311c9f03d16c4eb85679d [diff] |
CMake: apply the warning treatment to msvc builds * Respect WARNINGS_AS_ERRORS option for msvc builds. * Disable a bunch of warnings for msvc builds. These were gathered from all the hand-crafted vcxproj files and merged into one set. Eventually we need to disable some of these and fix the actual warnings. * Treat specific warnings as errors for msvc builds. These were gathered from the hand-crafted vcxproj files. * Fix LLVM build showing warning 4141 despite being disabled in CMakeLists. Something wonky happens when using set with the first string argument. Going with list(APPEND,...) works, and is symmetrical with the non-msvc script. * Define _SCL_SECURE_NO_WARNINGS for all modules, not just LLVM. * Fix double to float conversion warning in SprivShader.cpp * Fix mismatched type compare in IceTargetLoweringX664Traits.h Bug: b/132445520 Change-Id: I1143e9fdd386e26d4f0b0f9e34c4d6b3ac2f2311 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/31149 Presubmit-Ready: Antonio Maiorano <amaiorano@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com>
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.
SwiftShader libraries can be built for Windows, Linux, and Mac OS X.
Android and Chrome (OS) build environments are also supported.
Visual Studio
On Windows, open the SwiftShader.sln file using Visual Studio Community or compatible version, and build the solution. Output DLLs will be placed in the out subfolder. Sample executables such as OGLES3ColourGrading can be found under the Tests solution folder and can be run from the IDE.
CMake
Install CMake for Linux, Mac OS X, or Windows and use either the IDE or run the following terminal commands:
cd build cmake .. make --jobs=8 ./gles-unittests ./OGLES2HelloAPI
The SwiftShader libraries act as drop-in replacements for graphics drivers.
On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.
See CONTRIBUTING.txt for important contributing requirements.
The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader
All changes must be reviewed and approved in the Gerrit review tool at: https://swiftshader-review.googlesource.com
Authenticate your account here: https://swiftshader-review.googlesource.com/new-password
All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:
git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)
Changes are uploaded to Gerrit by executing:
git push origin HEAD:refs/for/master
SwiftShader's OpenGL ES implementation can be tested using the dEQP test suite.
See docs/dEQP.md for details.
The third_party directory contains projects which originated outside of SwiftShader:
subzero contains a fork of the Subzero project. It is part of Google Chrome‘s (Portable) Native Client project. Its authoritative source is at https://chromium.googlesource.com/native_client/pnacl-subzero/. The fork was made using git-subtree to include all of Subzero’s history, and until further notice it should not diverge from the upstream project. Contributions must be tested using the README instructions, reviewed at https://chromium-review.googlesource.com, and then pulled into the SwiftShader repository.
llvm-subzero contains a minimized set of LLVM dependencies of the Subzero project.
PowerVR_SDK contains a subset of the PowerVR Graphics Native SDK for running several sample applications.
googletest contains the Google Test project, as a Git submodule. It is used for running unit tests for Chromium, and Reactor unit tests. Run git submodule update --init
to obtain/update the code. Any contributions should be made upstream.
See docs/Index.md.
Public mailing list: swiftshader@googlegroups.com
General bug tracker: https://g.co/swiftshaderbugs
Chrome specific bugs: https://bugs.chromium.org/p/swiftshader
The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.
Files in the third_party folder are subject to their respective license.
The legal authors for copyright purposes are listed in AUTHORS.txt.
CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you‘re not on the list, but you’ve signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.