Make the number of fragment inputs configurable.
Change-Id: I2c618c03d00718951907e81fcd600155751aac89
Reviewed-on: https://swiftshader-review.googlesource.com/5385
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/D3D9/Capabilities.hpp b/src/D3D9/Capabilities.hpp
index 1421c80..02e5d86 100644
--- a/src/D3D9/Capabilities.hpp
+++ b/src/D3D9/Capabilities.hpp
@@ -474,17 +474,20 @@
MAX_VERTEX_SHADER_CONST = 256,
MAX_PIXEL_SHADER_CONST = 224,
MAX_VERTEX_OUTPUTS = 12,
+ MAX_PIXEL_INPUTS = 10,
};
// Shader Model 3.0 requirements
META_ASSERT(MAX_VERTEX_SHADER_CONST >= 256);
META_ASSERT(MAX_PIXEL_SHADER_CONST == 224);
META_ASSERT(MAX_VERTEX_OUTPUTS == 12);
+ META_ASSERT(MAX_PIXEL_INPUTS == 10);
// Back-end minimum requirements
META_ASSERT(sw::VERTEX_UNIFORM_VECTORS >= MAX_VERTEX_SHADER_CONST);
META_ASSERT(sw::FRAGMENT_UNIFORM_VECTORS >= MAX_PIXEL_SHADER_CONST);
META_ASSERT(sw::MAX_VERTEX_OUTPUTS >= MAX_VERTEX_OUTPUTS);
+ META_ASSERT(sw::MAX_FRAGMENT_INPUTS >= MAX_PIXEL_INPUTS);
}
#endif // D3D9_Capabilities_hpp
diff --git a/src/Main/Config.hpp b/src/Main/Config.hpp
index 7411080..b0839b5 100644
--- a/src/Main/Config.hpp
+++ b/src/Main/Config.hpp
@@ -88,6 +88,7 @@
FRAGMENT_UNIFORM_VECTORS = 224,
VERTEX_UNIFORM_VECTORS = 256,
MAX_VERTEX_OUTPUTS = 12,
+ MAX_FRAGMENT_INPUTS = 10,
MAX_FRAGMENT_UNIFORM_BLOCKS = 12,
MAX_VERTEX_UNIFORM_BLOCKS = 12,
MAX_UNIFORM_BUFFER_BINDINGS = MAX_FRAGMENT_UNIFORM_BLOCKS + MAX_VERTEX_UNIFORM_BLOCKS, // Limited to 127 by SourceParameter.bufferIndex in Shader.hpp
diff --git a/src/OpenGL/compiler/OutputASM.cpp b/src/OpenGL/compiler/OutputASM.cpp
index b427b26..43ba172 100644
--- a/src/OpenGL/compiler/OutputASM.cpp
+++ b/src/OpenGL/compiler/OutputASM.cpp
@@ -2760,7 +2760,7 @@
if(pixelShader)
{
- if((var + registerCount) > sw::PixelShader::MAX_INPUT_VARYINGS)
+ if((var + registerCount) > sw::MAX_FRAGMENT_INPUTS)
{
mContext.error(varying->getLine(), "Varyings packing failed: Too many varyings", "fragment shader");
return 0;
diff --git a/src/Renderer/PixelProcessor.cpp b/src/Renderer/PixelProcessor.cpp
index 0c90cbc..d8f1be2 100644
--- a/src/Renderer/PixelProcessor.cpp
+++ b/src/Renderer/PixelProcessor.cpp
@@ -1072,7 +1072,7 @@
}
else
{
- for(int interpolant = 0; interpolant < 10; interpolant++)
+ for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++)
{
for(int component = 0; component < 4; component++)
{
@@ -1082,8 +1082,8 @@
switch(context->pixelShader->semantic[interpolant][component].usage)
{
- case Shader::USAGE_TEXCOORD: flat = point && !sprite; break;
- case Shader::USAGE_COLOR: flat = flatShading; break;
+ case Shader::USAGE_TEXCOORD: flat = point && !sprite; break;
+ case Shader::USAGE_COLOR: flat = flatShading; break;
}
state.interpolant[interpolant].component |= 1 << component;
@@ -1099,7 +1099,7 @@
if(state.centroid)
{
- for(int interpolant = 0; interpolant < 10; interpolant++)
+ for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++)
{
for(int component = 0; component < 4; component++)
{
diff --git a/src/Renderer/PixelProcessor.hpp b/src/Renderer/PixelProcessor.hpp
index 88fd654..bfa3476 100644
--- a/src/Renderer/PixelProcessor.hpp
+++ b/src/Renderer/PixelProcessor.hpp
@@ -102,12 +102,11 @@
{
Interpolant color[2];
Interpolant texture[8];
+ Interpolant fog;
};
- Interpolant interpolant[10];
+ Interpolant interpolant[MAX_FRAGMENT_INPUTS];
};
-
- Interpolant fog;
};
struct State : States
@@ -271,7 +270,7 @@
virtual void setFillMode(FillMode fillMode);
virtual void setShadingMode(ShadingMode shadingMode);
-
+
virtual void setAlphaBlendEnable(bool alphaBlendEnable);
virtual void setSourceBlendFactor(BlendFactor sourceBlendFactor);
virtual void setDestBlendFactor(BlendFactor destBlendFactor);
diff --git a/src/Renderer/Primitive.hpp b/src/Renderer/Primitive.hpp
index 83e3a77..872281d 100644
--- a/src/Renderer/Primitive.hpp
+++ b/src/Renderer/Primitive.hpp
@@ -51,13 +51,12 @@
{
PlaneEquation C[2][4];
PlaneEquation T[8][4];
+ PlaneEquation f;
};
- PlaneEquation V[10][4];
+ PlaneEquation V[MAX_FRAGMENT_INPUTS][4];
};
- PlaneEquation f;
-
float area;
// Masks for two-sided stencil
diff --git a/src/Renderer/QuadRasterizer.cpp b/src/Renderer/QuadRasterizer.cpp
index 5bc500f..691d325 100644
--- a/src/Renderer/QuadRasterizer.cpp
+++ b/src/Renderer/QuadRasterizer.cpp
@@ -237,7 +237,7 @@
Dw = *Pointer<Float4>(primitive + OFFSET(Primitive,w.C), 16) + yyyy * *Pointer<Float4>(primitive + OFFSET(Primitive,w.B), 16);
}
- for(int interpolant = 0; interpolant < 10; interpolant++)
+ for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++)
{
for(int component = 0; component < 4; component++)
{
diff --git a/src/Renderer/QuadRasterizer.hpp b/src/Renderer/QuadRasterizer.hpp
index 51d578d..5616112 100644
--- a/src/Renderer/QuadRasterizer.hpp
+++ b/src/Renderer/QuadRasterizer.hpp
@@ -36,7 +36,7 @@
Float4 Dz[4];
Float4 Dw;
- Float4 Dv[10][4];
+ Float4 Dv[MAX_FRAGMENT_INPUTS][4];
Float4 Df;
UInt occlusion;
diff --git a/src/Renderer/SetupProcessor.cpp b/src/Renderer/SetupProcessor.cpp
index 6dccc8d..9075719 100644
--- a/src/Renderer/SetupProcessor.cpp
+++ b/src/Renderer/SetupProcessor.cpp
@@ -104,7 +104,7 @@
state.pointSizeRegister = Pts;
}
- for(int interpolant = 0; interpolant < 10; interpolant++)
+ for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++)
{
for(int component = 0; component < 4; component++)
{
@@ -124,7 +124,7 @@
if(context->vertexShader && context->pixelShader)
{
- for(int interpolant = 0; interpolant < 10; interpolant++)
+ for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++)
{
for(int component = 0; component < 4; component++)
{
@@ -158,7 +158,7 @@
}
else if(context->preTransformed && context->pixelShader)
{
- for(int interpolant = 0; interpolant < 10; interpolant++)
+ for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++)
{
for(int component = 0; component < 4; component++)
{
diff --git a/src/Renderer/SetupProcessor.hpp b/src/Renderer/SetupProcessor.hpp
index 2ef9fdf..2750d4c 100644
--- a/src/Renderer/SetupProcessor.hpp
+++ b/src/Renderer/SetupProcessor.hpp
@@ -67,12 +67,11 @@
{
Gradient color[2][4];
Gradient texture[8][4];
+ Gradient fog;
};
- Gradient gradient[10][4];
+ Gradient gradient[MAX_FRAGMENT_INPUTS][4];
};
-
- Gradient fog;
};
struct State : States
diff --git a/src/Shader/PixelRoutine.cpp b/src/Shader/PixelRoutine.cpp
index b28a428..d55b2ed 100644
--- a/src/Shader/PixelRoutine.cpp
+++ b/src/Shader/PixelRoutine.cpp
@@ -34,7 +34,7 @@
{
if(!shader || shader->getVersion() < 0x0200 || forceClearRegisters)
{
- for(int i = 0; i < 10; i++)
+ for(int i = 0; i < MAX_FRAGMENT_INPUTS; i++)
{
v[i].x = Float4(0.0f);
v[i].y = Float4(0.0f);
@@ -151,7 +151,7 @@
}
}
- for(int interpolant = 0; interpolant < 10; interpolant++)
+ for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++)
{
for(int component = 0; component < 4; component++)
{
diff --git a/src/Shader/PixelRoutine.hpp b/src/Shader/PixelRoutine.hpp
index 89fe7ff..ba692c3 100644
--- a/src/Shader/PixelRoutine.hpp
+++ b/src/Shader/PixelRoutine.hpp
@@ -34,7 +34,7 @@
Float4 w; // Used as is
Float4 rhw; // Reciprocal w
- RegisterArray<10> v; // Varying registers
+ RegisterArray<MAX_FRAGMENT_INPUTS> v; // Varying registers
// Depth output
Float4 oDepth;
diff --git a/src/Shader/PixelShader.cpp b/src/Shader/PixelShader.cpp
index 8cdfaff..d321fce 100644
--- a/src/Shader/PixelShader.cpp
+++ b/src/Shader/PixelShader.cpp
@@ -223,7 +223,7 @@
}
}
- bool interpolant[MAX_INPUT_VARYINGS][4] = {{false}}; // Interpolants in use
+ bool interpolant[MAX_FRAGMENT_INPUTS][4] = {{false}}; // Interpolants in use
for(unsigned int i = 0; i < instruction.size(); i++)
{
@@ -655,7 +655,7 @@
}
}
- for(int index = 0; index < MAX_INPUT_VARYINGS; index++)
+ for(int index = 0; index < MAX_FRAGMENT_INPUTS; index++)
{
for(int component = 0; component < 4; component++)
{
diff --git a/src/Shader/PixelShader.hpp b/src/Shader/PixelShader.hpp
index cb568a8..2fbde6b 100644
--- a/src/Shader/PixelShader.hpp
+++ b/src/Shader/PixelShader.hpp
@@ -16,6 +16,7 @@
#define sw_PixelShader_hpp
#include "Shader.hpp"
+#include "Main/Config.hpp"
namespace sw
{
@@ -37,8 +38,7 @@
virtual void analyze();
- enum {MAX_INPUT_VARYINGS = 10};
- Semantic semantic[MAX_INPUT_VARYINGS][4]; // FIXME: Private
+ Semantic semantic[MAX_FRAGMENT_INPUTS][4]; // FIXME: Private
bool vPosDeclared;
bool vFaceDeclared;
diff --git a/src/Shader/SetupRoutine.cpp b/src/Shader/SetupRoutine.cpp
index 630fbf4..ab7176b 100644
--- a/src/Shader/SetupRoutine.cpp
+++ b/src/Shader/SetupRoutine.cpp
@@ -455,7 +455,7 @@
*Pointer<Float4>(primitive + OFFSET(Primitive,z.C), 16) = C;
}
- for(int interpolant = 0; interpolant < 10; interpolant++)
+ for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++)
{
for(int component = 0; component < 4; component++)
{