)]}'
{
  "commit": "3a2dfcbef3b6f5bf7ed0588dfe6eeb4fd7bd8d7b",
  "tree": "3eb443fa5cb8a720f741d8ebe7fddcab60964cd0",
  "parents": [
    "59a29e3c4f030bc4a835a8cb8ebdefaa1f58b74d"
  ],
  "author": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Mon Feb 03 20:38:57 2020 +0000"
  },
  "committer": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Tue Feb 04 20:00:49 2020 +0000"
  },
  "message": "OpenGL: Fix switch with only a default case.\n\nThe compiler would produce an `OPCODE_ELSE` with no preceeding `OPCODE_IF`, causing hilarity downstream in the VertexProgram and PixelProgram.\n\nCredit to Dan Sinclair who did all the hard work here.\n\nBug: None - surfaced when rolling a new version of SPIR-V cross.\nChange-Id: I8a937a4d24768dbcc125c3fff834342bd8d0ef29\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/40832\nReviewed-by: Antonio Maiorano \u003camaiorano@google.com\u003e\nTested-by: Ben Clayton \u003cbclayton@google.com\u003e\nKokoro-Presubmit: kokoro \u003cnoreply+kokoro@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "8d82eca14ffd11f0c81258895ea7ca55b8827870",
      "old_mode": 33188,
      "old_path": "src/OpenGL/compiler/OutputASM.cpp",
      "new_id": "9e9d885f3ee3c474de937ff49688f7f3b27dde7b",
      "new_mode": 33188,
      "new_path": "src/OpenGL/compiler/OutputASM.cpp"
    },
    {
      "type": "modify",
      "old_id": "ee9693eb51cd6f8e4b2c6f7258684ecce2e61740",
      "old_mode": 33188,
      "old_path": "tests/GLESUnitTests/unittests.cpp",
      "new_id": "92987c6e29496331da655a7b1bf100c82caefada",
      "new_mode": 33188,
      "new_path": "tests/GLESUnitTests/unittests.cpp"
    }
  ]
}
