Fixed recursion analysis
Recursion analysis was broken, because assigning
the error value UINT_MAX was then automatically
increased by 1 at the caller site, resulting in
a 0, and recursions would go undetected.
Change-Id: I8ab9990c12d827d8eac2d6084f9170096ad2aef2
Reviewed-on: https://swiftshader-review.googlesource.com/3552
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/compiler/AnalyzeCallDepth.cpp b/src/OpenGL/compiler/AnalyzeCallDepth.cpp
index 94c3540..d4f30fa 100644
--- a/src/OpenGL/compiler/AnalyzeCallDepth.cpp
+++ b/src/OpenGL/compiler/AnalyzeCallDepth.cpp
@@ -40,21 +40,24 @@
for(size_t i = 0; i < callees.size(); i++)
{
+ unsigned int calleeDepth = 0;
switch(callees[i]->visit)
{
case InVisit:
// Cycle detected (recursion)
return UINT_MAX;
case PostVisit:
- callDepth = std::max(callDepth, 1 + callees[i]->getLastDepth());
+ calleeDepth = callees[i]->getLastDepth();
break;
case PreVisit:
- callDepth = std::max(callDepth, 1 + callees[i]->analyzeCallDepth(analyzeCallDepth));
+ calleeDepth = callees[i]->analyzeCallDepth(analyzeCallDepth);
break;
default:
UNREACHABLE(callees[i]->visit);
break;
}
+ if(calleeDepth != UINT_MAX) ++calleeDepth;
+ callDepth = std::max(callDepth, calleeDepth);
}
visit = PostVisit;
@@ -156,11 +159,13 @@
return 0;
}
- unsigned int depth = 1 + main->analyzeCallDepth(this);
+ unsigned int depth = main->analyzeCallDepth(this);
+ if(depth != UINT_MAX) ++depth;
for(FunctionSet::iterator globalCall = globalFunctionCalls.begin(); globalCall != globalFunctionCalls.end(); globalCall++)
{
- unsigned int globalDepth = 1 + (*globalCall)->analyzeCallDepth(this);
+ unsigned int globalDepth = (*globalCall)->analyzeCallDepth(this);
+ if(globalDepth != UINT_MAX) ++globalDepth;
if(globalDepth > depth)
{